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Shi Shu

師叔 (Shī shū) Not known yet Not known yet (a.k.a. Shī shū)

1. Where was the Character Born? 2. Who are their parents? 3. Are the parents/family still alive? 4. What was your character doing before the adventuring life? 5. Why did your character leave their previous life? 6. What did your character leave behind? 7. What does your character want? (motivations) 8. At least two Friends/Enemies(not necessary life threatening)

Physical Description

General Physical Condition

Small but withy, below the wide monk cloths are strong defined muscles shaped by decades of training allowing for surprising physical feats

Mental characteristics

Personal history

Trail of Live. As a child I've been selected amongst many promising candidates to gain the honour to train in the Temple of the Winds. I'm devoted to my Shi'Fu and I was proud to be his student. As long as I can think I was part of the temple. One day when I was still young he took in an alien foster child he named Xīn hé. As kids we became friends, but were always competing. I was an aspiring student capable of feats my peers could not even dream of. It was always clear to me that it is my destiny to become the next Shi'Fu. The day the trails arrived Xīn hé bested me. I always felt myself to stand above him because of his foreign origin. However, this day did not humble me in face of my defeat, instead in a surge of jealousy and thoughtlessness I stole the "Winds of Contempt" and flied from the Kitai island. My temple brethren were sent after me lead by Xīn hé to return this most sacred artefact. I'm torn between the duty to my master, the shattered friendship of Xīn hé and the shame I brought upon myself which still prevents me to return and face the consequences.

Gender Identity

Male

Sexuality

Asexual

Education

Temple Novice

Accomplishments & Achievements

One of the most promising pupils of the temple and aspirant to become Shi'Fu, before he got cast out.

Failures & Embarrassments

Giving into a surge of envy of one of the accomplishments of one of his fellow students and his prospect of becoming Shi'Fu he stole the most holy artefact of his temple and fled the country

Intellectual Characteristics

Philosophical. Can speak many languages but all of them badly except his mother tongue.

Morality & Philosophy

The highest goal is the advancement of oneself and others. Find meaning in pushing the boundaries of your limitations with discipline and rigorous practise.
Species
Honorary & Occupational Titles
Shī shū
Year of Birth
820 AB 31 Years old
Children
Eyes
Black
Hair
Shaved scalp
Height
1.65m
Weight
70kg
Known Languages
Fluent in Auran (dialect of Primordial) - The Kitai Island main language is primordial Can make himself understood (somewhat in): Common

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Kensei Weapon

Need to mention Baraklin's Hammer

Listening to Xúnzhǎo pìgu

I recognized, that in our last battle I couldn't fight with the proper elegance, missing what should have been sure hits. But I feel there is potential in Xúnzhǎo pìgu (Spear), a potential which is yet untabbed. The notion that there is beauty even in the misses and close calls of my new setup. I decided to spend some time training, and studying the weapon and its powers. After several hours deep meditation, I realized that I had approached it from the wrong side. I was forcing Xúnzhǎo pìgu into my style, while as I should let it guide my movements, delivering myself to like a leave into a gust of wind.

師叔 (Shī shū)

Monk 5 Class & Level
Way of the Open Hand Background
Human Race
Lawful Neutral Alignment

Strength 12
+1
Dexterity 18
+4
constitution 14
+2
intelligence 10
+0
wisdom 16
+3
charisma 9
-1
Total Hit Dice 5
Hit Die 1d8+2
3 proficiency bonus
16 Passive perception
3 Strength
7 Dexterity
2 Constitution
0 Intelligence
6 Wisdom
-1 Charisma
saving throws
7 Acrobatics
0 Animal Handling
0 Arcana
4 Athletics
0 Deception
0 History
2 Insight
0 Intimidation
0 Investigation
0 Medicine
0 Nature
6 Perception
0 Performance
0 Persuasion
0 Religion
0 Sleight of Hands
0 Stealth
0 Survival
skills
17
AC
45
Hit Points
4
Initiative
40ft
Speed
Cooking Kit, Playing Cards
Common, Auran
Glove of fire
10 provision
Proficiencies
NameAttackDamageTypeRange
Whip 1d20+7 1d6+4 Slashing2
尋找屁股 (Xúnzhǎo pìgu) 1d20+7 1d8+4 Piercing-
尋找屁股 (Thrown) 1d20+7 1d6+4 Piercing20/60
Unarmed 1d20+7 1d6+4 Bludgeoning-
Attacks

Spellcasting
Darts x10
Explorer Pack
Cooking Kit
Playing Cards
Gloves of fire
Potion of healing
Bag of holding
Equipment
I'll settle for nothing less than perfection - in myself and in my companions
Personality Traits
Strength. All that matters to me is my own perfection. Let everyone else seek it in their own way.
Ideals
I'm still tied to my master, but I'm too proud to return and try to find enlightenment in this foreign country.
Bonds
I judge others harshly and myself even more severely.
Flaws
Martial Arts: When attacking unarmed or with a monk, weapon make an unarmed strike as a bonus action
Deflect Missile: Use reaction to catch missile when hit by a ranged attack. Damage is reduces by 1d10+9 1d10+9 . If reduced to 0 I can catch it.
Flurry of Blows: Spend 1 Ki point to make two unarmed strikes as a bonus action. If succeeded I can impose one of the following: Knock prone (dex save Push 15 feet away (str save No reactions until next turn
Patient Defence: Spend 1 Ki point to take the Doge action as a bonus action
Step of the Wind: Spend 1 Ki point to take Disengage or Dash action as a bonus action and jump distance is doubled
Deflect Missiles: Spend 1 Ki point to make a range attack with a piece of ammo just caught as a reaction. You are proficient and it counts as a monk weapon
Can handle religious authorities
Advantage in combat

Agile Parry. If you make an unarmed strike as part of the Attack action on your turn and are holding a kensei weapon, you can use it to defend yourself if it is a melee weapon. You gain a +2 bonus to AC until the start of your next turn, while the weapon is in your hand and you aren’t incapacitated.

Kensei's Shot. You can use a bonus action on your turn to make your ranged attacks with a kensei weapon more deadly. When you do so, any target you hit with a ranged attack using a kensei weapon takes an extra 1d4 damage of the weapon’s type. You retain this benefit until the end of the current turn.

Stunning Strike - Spend 1 Ki to stun against Constitution saving
Features & Traits
This article has no secrets.

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