Aryn Kelpeth
In winter of the year 1181 a small bed made of kelp was found along the southern shoreline of Orde, in it lays a small baby Triton all alone in the freezing cold.
The baby seemed to have been abandoned and was taken to a nearby orphanage which seemed very excited to foster for such a rare species.
And sure they were excited, but for all the wrong reasons... The orphanage was being operated by a group of cultists worshiping the dark ones and their goal was to indoctrinate and train the orphaned children to become their living weapons.
As Aryn grew up they trained him in the use of most weapons and he was also granted the power to cast eldritch blast through a deal his teachers made to the dark ones. Meaning that he was granted this spell with no real strings attached, well... not for him anyway.
When Aryn was done with his basic training at the age of 18 he was given his first assignment, to slaughter the unbelievers in a nearby small settlement. When he heard these instructions he realized something, he realized that all the things they've taught him about what's right or wrong are lies. Lies to make him obedient and further their own selfish goals. He went along with his group to the settlement, using everything they taught him to contain his rage and wait for the perfect moment to turn on his former allies. They were about halfway there in the middle of the forest when he decided it was time, in the blink of an eye Aryn drew his longsword and cut down the first member of his team. As the blood sprayed from his shoulder his shark blood began to boil, his pupils dilated and the rest was a blur.
When he came to he was surrounded by the bodies of his team, the scene was gruesome to say the least. After that Aryn decided to wander around Kalkatesh looking for purpose and after about 2 years he found it, he ran in too a group of world wanderers protecting some travelers from a bandit attack along the roads of Dolten. Aryn joined the fight aiding the wanderers and after the battle was done he sat down and talked with them. He was in awe of their noble mission to keep the roads safe and explore the unknown parts of the world and decided to become a member. With a newfound purpose in life who knows what will happen next?
Physical Description
General Physical Condition
Aryn is a Triton in excellent physical condition, having very little fat excess fat and a good amount of muscle.
His body is brimming with energy after being affected by wild magic, meaning that you may feel a slight "buzzing" when you touch him.
Body Features
Aryn's skin is pale blue with very discreet scales. They're hard to see unless you're up close.
His hair is green due to symbiotic plankton, they keep his hair clean and give him that nice green color. These plankton are very resilient and can be out of water for a very long time, but Aryn tries to water them at the very least daily.
He has gills around his neck.
Facial Features
His facial structure is somewhat feminine which in combination with his name sometimes causes people to be confused with his gender.
He has two sets of teeth in his mouth just like a shark.
Physical quirks
Aryn is ambidextrous to some degree, preferring the left hand.
Apparel & Accessories
Aryn usually prefers just going with practically, he wears chain mail with some leather armor to somewhat cover the spots not covered by the chain mail.
Over that he bears a green cloak with a symbol brooch of the World Wanderers on it.
Mental characteristics
Gender Identity
Aryn identifies as male but finds amusement in people who get confused about his gender and doesn't correct them.
Sexuality
Bisexual
Education
Aryn has received both Martial weapon training and a proper education at his orphanage.
This education included but wasn't limited to religion and how to survive in the wild.
He was also taught how to hold up facade and make convincing lies, essential skills for any member of a cult.
Morality & Philosophy
Aryn had a dark upbringing in a cult but eventually saw through their lies, this has shackled him with quite a dark outlook on life that he's trying to break free from to become a better person, he very rarely shows these dark emotions. Keeping a facade up at most times but in the heat of battle and especially when he sees blood his true colors emerge, the colors of battle loving demon.
He wants to protect the weak and his friends and is more than willing to take a life to do so.
Personality Characteristics
Likes & Dislikes
Aryn likes sweets but dislikes stuff that's bitter.
He loves the thrill of the fight.
Vices & Personality flaws
His shark blood makes him see red during combat, he's less likely to spare someone unless someone else stops him and may even attack those who are dead to make sure that they're not simply unconscious.
Personality Quirks
When embarrassed he scratches the back of his head.
At the sight of blood his pulse increases and his pupils dilate.
Social
Contacts & Relations
He loves the World Wanderers and considers them all his friends.
Religious Views
Pays lip Service to Iass to help through his struggles but his faith isn't the strongest.
Speech
Aryn is well spoken and was taught the importance of language at an early age.
Species
Ethnicity
Year of Birth
1181
24 Years old
Birthplace
Unknown, presumable in the ocean near the southern border of Orde.
Children
Current Residence
Any World Wanderers Outpost, mainly the Steton Outpost.
Gender
Male
Eyes
Deep, dark blue.
Hair
Lucious and Green
Height
5'9'' | 175 cm
Weight
165 lbs | 75 kg
Just Another Bug On The Wall - Crystal - Game #4
23/03-2019
Myrlene sent me out together with another Wanderer named Kura Silverglint to clear out a mountain road in Krazax that had been infested by poisonous insects, this infestation bothered the nearby village of Stonewood which could no longer get access to the mountain because of it. On the way there we met Kyrin, a member of the mages guild who wielded powerful weaponry but only really wanted to paperwork, and Nyx, a somewhat weird Tabaxi but she seemed like an alright lass, who were to aid us in our work.
We arrived at Stonewood about 1 hour before noon to meet with our contractor, the bartender Shia, to get additional details about our job. We didn’t get much info of use except for what we already suspected, that they’re poisonous insects, we did however learn that the insect we’re hunting in particular likes to charge its opponents and spew acid.
She also gave us cloaks that helped us stay camouflaged in the nearby area, it was nice to be able to sneaky for once without the chain mail getting in the way too much.
On our way out a merchant, named Annabelle, who was counting out coin in the corner of the bar caught our eye, we browsed her wares and decided that buying some antitoxin would be beneficial to our endeavour.
We headed out on the northern road and found an abandoned wagon containing jars of honey, its contents was currently being devoured by a swarm of Dusk Crescents, a type of beetle.
We decided they were a danger to the road and dispatched them with ease.
We salvaged what we could of the honey and pressed on.
Further up the road we encountered a pack of Striped Horrors, a strain of raptors that hunt in packs but not as efficient as most other strains. But in exchange of their lessened teamwork they instead have a stunning poison.
They seemed to have trouble biting us for some reason, maybe they were feeling unwell? At any case we managed to dispatch them with ease and I even got some practise with my new magical powers. We managed to salvage some of their meat which would probably make for a nice ingredient.
We finally arrived at the start of the mountain path and it was here that we discovered what we were looking for. A “Spear Horn Beetle“ and a smaller swarm of Dusk Crescents. We swiftly dispatched of the Dusk Crescents before they became a nuisance and then focused our efforts on the Spear Horn Beetle. It charged at us and it even got me with its acid but in the end we defeated it with relative ease. Kyrin took a bad hit but struck it back with all his might dealing a devastating blow to the beetle. Kura got charged but endured the hit before standing back up and stabbing it right trough the head, slaying the monstrosity. We salvaged what we could from the beast and moved on back to Stonewood to claim our reward.
I received 250 gold pieces from a job well done.
I bought 5 vials and a shovel from Annabelle.
I Salvaged 2 Crafting Tokens.
I Salvaged 1 Tier 1 Food Ingredient.
+1 MV
Invasion of the Rifts dancing lights - Eme - Game #3
16/03-2019
I was sent out to investigate the recent surges of wild magic in Daborak, joining me in this quest was Jab, a fellow shark triton but of the land variety, Edrint of the Bards College and Lynn the Fire Genasi. We started out by meeting a representative of the mages guild specializing in wild magic who gave us further details on the mission.
We were supposed to escort the researcher as he located and closed 2 different rifts that had appeared in the area.
We came to the first rift that was surrounded by a bunch of friendly goats, when he started closing the rift however it had a reaction. The goats were turned in to “Hyper Goats” which we had to neutralize, when they were defeated however they turned back to normal and appeared unharmed.
After that the first Rift was closed.
The second Rift was located in a cave filled with goblins, they were however not hostile. They were worshipping the Rift as some form of Deity, they even had 2 priests or shamans which would harness the Rifts wild magic. The leader of their cult appeared and he did not like that we tried to shut down the Rift and thus battle ensued.
It was a hard fought battle but in the end we were victorious and the rift was closed. But the wild magic had influenced me greatly by this point, I am now filled with power that’s I can barely contain. I can now cast spells but if I misjudge the power a surge of wild magic will appear and have a random effect.
+1 MV
Farm Troubles - Pie - Game #2
06/03-2019
A farm in Krazax was having trouble with rats, I was patrolling the area when I saw a flier asking for help. Joining me was Astrid of the Freemen, Lillith, a Tiefling cleric that followed no diety and the Kobold Uriel.
The rats were extremely agile as they dodged blow after blow but we eventually defeated them, we followed their tracks to a cave where there were rat trainer looking to drive the farm owner out of business. We dispatched them after a hard fought battle and were eventually victorious. Uriel was knocked out but we managed to save him from the grasp of death.
+1 MV
The Keepers of Fire - TaCo - Game #1
02/03-2019
I was patrolling the area in Krazax when I overheard that a small town nearby called Guard Hold was calling out for aid. The city was built around a big fire that never stopped burning, it kept the area warm from the otherwise cold and icy landscape around it. I stumbled upon another Wanderer who had also heard the call for help named Shai Sora, we were also aided by a peculiar gnome named Lewis and a Tabaxi from the shackled legion calling himself “Smokey” (who despite being from the legion seemed like an alright guy).
Our job was to protect the fire from the nightly raids made by the White Ranger and her wolf pack, we searched a bit of clues during the day but found nothing of importance. So we waited until the night, we were stationed at the north-eastern wall because it was the wall that had been hit the most. About 2 hours after midnight an alarm was raised, the south-western wall was under attack. We hurried over there but only managed to defeat some of her wolves before the White Ranger fled. Lewis sent his owl out to track the Ranger as she ran away and we were dismissed for the night.
Come morning the owl returned and we followed it too the snowy stone field where she had made rested for the night, we searched around the area and eventually confronted her. We learned that this was all part of her revenge against the town guards who had murdered her parents, two wolves. I understood her action and was wondering if I would maybe have done it myself where I her shoes, but in the end I decided to fulfil my duty as a World Wanderer to take her down.
When she was defeated the guard captain wanted to execute her, I let him do it since he had every right too exact revenge for all the fallen guards. Lewis however intervened, he tried desperately to spare the Dragonborn Ranger. It was fine until he started threatening the Captain, in which case I had to point my blade towards him. After a lot of arguing and threats he backed down.
+1 MV
Tiny Me Stats
Magical Doll
Tiny Construct, Unaligned
Armor Class 14
Hit Points 5 (2d4)
Speed 20ft..
Str 4 (-3) Dex 12 (+1) Con 10 Int 2 (-4) Wis 12 (+1) Cha 8 (-1)
Damage Immunities poison
Condition Immunities poisoned, exhaustion.
Skills Performance +1, Perception +3
Senses Dark Vision 60 ft., Passive Perception 13
Languages Can only speak and understand Common through catchphrase
CR 0
False Appearance. While the doll remains motionless, it is indistinguishable from an ordinary, inanimate doll.
Force Shutdown. If reduced to 0 hit points, the Construct falls unconscious but is stable. If struck while unconscious, the Construct begins to make death saves.
Actions
Slap. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1) Bludgeoning damage.
Catchphrase. While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and set an observable condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, "I want a piece of candy." The set condition can also be a short phrase such as “How are you today” or a sound such as a clap.
Puppeteering. The doll can be activated by touch using an action. If the doll is willing, it allows the creature who activated it full control over its movements. When the doll is controlled in this way, you see and hear through the puppet's senses including its dark vision and continue to do so until you use your action to return to your normal senses and the doll regains control. While controlling and perceiving through the puppet you are blinded and deafened to your own surroundings. Puppeteering lasts for 10 minutes in which time the doll can be activated again as an action, the link is broken after these 10 minutes or if the doll falls unconscious. Puppeteering can be activated 3 times before the doll must recharge over a long rest.
Play - A game ran by Dr Imp
While on patrol I heard rumours of trouble brewing in Orde, I decided it was best to follow the trail and it led me to a theatre. There I met James Hunter, an inquisitor, author and our new employer. A play was being performed on stage of the Kingvale incident, with the actors playing the heroes of Kalkatesh. Watching the play was also Skye Ventus (Arkay), Ker'arn (Jared), Uriel (GeneralGarchomp) and Kaero (Greg). After a pleasant first act there was a long pause, James smelled trouble brewing and we followed him backstage. We learned that the actors has walked out due to disagrements over their pay. We decided to take the role of the actors where we took on a magical costume of the heroes of Kalkatesh. Out on the stage something was wrong however. Shades appeared that we later learned was magically controlled dolls came on the stage and we had to defeat while staying in character, if we failed to stay in character we would receive some kind of shock to the mind. After defeating the shades a voice was heard throughout the theatre. The hag was commending us in our performance and that she wished to see us again. The crowd of the theatre seemed to have been under some kind of enchantment and remembered only seeing a good play.
The next day James had followed the trail to a underground tavern/club. A musical band had been hired to play there and this time we decided to go as the band. It was a tavern filled with warlocks and what we later learned to be changelings who owned the establishment. The changelings were spawn of the hag we were hunting. Eventually our cover was about to be blown and we had to take action. We had learned the masks of the warlocks kept them subjugated to the hag so that's what we did. We killed two of the three changelings and managed to knock out the last one. The Ordesean authorities came in to aid us and we rounded up all of the victims and perpetrators. Further inside the club was a hideout with dark rituals relating to nightmares and a map detailing different points of interest for the hag. With some investigation we found her lair and on our way there we found out that James had been captured by the hag.
Her lair was inside an old puppet shop, the basement of the shop contained a set of peculiar dolls. Dolls in likeness of ourselves that we could transfer our concious too. Inside the basement a puzzle was also awaiting us, a set of doors that could only be opened inside a tiny dark tunnel that our dolls could fit through. When a door opened a dark smokey creature appeared that Uriel dispatched with an area of holy light. We eventually made our way through and it was here that we finally came face to face with the hag, Camila Cruelnight the Disquietude. She was out seeking revenge for her fallen sisters and a hard fought battle ensued. It was a long and tiring battle but eventually we won. Skye Ventus had died but we managed to save him and bring him back in the nick of time through the use of Ker'arns diamond dust.
This battle taught me that I still have a long ways to go, once again I was left standing with my allies brought down to their knees. I need to grow stronger so that this doesn't happen again...
Special Crafting Method:
Darkfire Treatment
Type: Ritual
The black flames of Dolten burned within the Hallowed Ground. The sight of the red tree being scorched by such twisted flames bare heavy in one's mind.
Process
A ritual is done, drawing the necrotic energies forth from something that contains such an essence. Care must be taken to treat a piece of nature with such energies, drawing forth quite possibly a crime to nature itself as its form twists and churns into a new shape. Without caution, nature can wither and die before such energies.
This must be used in an item with both a material with the Nature effect and a separate material with the Necrotic effect, and both must be of Superior Quality or better.
Result
The item gains a 10% chance to fail, which only destroys the material used for the Nature effect.
Effect
One of the two effects are guaranteed to occur:
- Fire within a number of feet of this item turns black, no longer spreads, deals necrotic damage, and dissipates after 1 minute.
- Temporary Lifesense being granted.
Limit
Magnitude of the effects applied are limited to the rarity of the item as normal. This special method can only be used once per recipient.
Duel 1 - vs Mavos
12th of Azen, 1204
After a rather fruitless meeting at the crimson citadel I decided to head to Sanguine Silence arena to find a spar partner. I was fully prepared, wearing my shining white masterwork plate armour, my commanders crown and my white wolf cloak bearing the mark of the World Wanderers, my faction.
It was here a familiar drow approached me, he had previously assisted me in rescuing a sick griffon back in Krazax. He was holding a weird staff that had a mask of fear and one of insanity on it, but such artifacts aren't too out of the ordinary for a witch of Dolten. With both of us donning a smile, one a facade and one of wickedness, we started the duel.
Mavos jumped back shot out two eldritch blasts, I dodged one but the other hit and knocked me back. Feeling the exhiliration of battle once more my blood began to rush and I sprang forth trying to close the distance between us, while I ran towards I conjured forth two spears and shot them at my foe. But only one struck for minor damage whilst the other missed.
He was obviously telling me to stay away with his actions so I yelled out that I would come closer. Normally yelling in Dolten is a death sentence, but this arena has a blessing that snuffs out the noise so that it doesn't escape the building.
The yelling seemed to have thrown him off as he missed with both of his eldritch blasts, but he managed to put a hex curse on me.
In combat it's do or die, so I pushed myself and finally managed to catch up and circled around him as I got two solid hits in with my longsword. But he wasn't done running away yet, I thought I could expose the opportunity but some mysterious force caused my blade to be deflected. And that misfortune was turned to his luck, as a another beam blasted me back. But that wasn't all, his staff had done something as this time I didn't just take damage from being pushed back but also a sharp pain in my mind. Fear was trying to creep in but I was not deterred.
After this things got a little blurry... My inner demon must have shown itself as my shark heritage reacted to the sight of blood. A powerful surge of primal energy healed my wounds and empowered my spear as it pierced my opponent. But he was still not defeated. He commanded my efforts and slammed his staff in to the ground, at that moment my vulnerable mind affected by whispers telling me to run. And that's what I did as the splitting headache became worse.
In an act of determination to win I tried letting loose my magic, but the surges of wild magic was too much for me to properly control. My chaos bolt was supercharged and knocked Mavos in to critical condition. For a moment I fell to my knees in exhaustion after having spent all that energy, but I had to save my sparring partner. I called out to him with my commanding voice to hang in there and his resolve was boosted enough to put him out of danger and go beyond his limits.
Mavos is a smart man and wishes to protect Dolten. I have now felt his strength first hand and now I can count on him when it counts.
The missing package - NotSoShort -RP Event #1
07/07-2019
I was strolling around the Orde market after having just been at the white pantheon temple to convert to the seven when a young lad caught my attention, he was spreading the word that an old lady named Eugenia Cowel who runs a general store was in need of assistance.
I decided to lend my strength and met 6 other who also answered the call:
Orkan - An orc running the a newsletter called "da bloody newz", I have read those before and he is quite talented at entertaining at the very least. He was also a Paladin following "some god", my guess is that he's following someone in the black pantheon. He didn't respond to the code phrase.
Dust - A gray kobold, he seemed a little sheepish but I can't blame him. Dolten is a cruel place to grow up in. His heart is in the right place.
Uvo - A strange halfling, almost seemed a bit... feral? A bit similar to what happens when I see too much blood.
Tarkus - Another orc, this one seemed a bit less of a goofball. Military background and a prosthetic leg.
Fritz - A tinkering gnome, clever and cunning. Seemed a bit obsessed and had a scattered mind but a good and smart person nonetheless.
Varen - A cautious man who responded to the cultist code phrase. Will investigate further after the job is done.
We investigated around the area and eventually was told of suspicious activity around the city gates. There we found scraps of paper wrapping from the package we're looking for leading out of the city, a child told Orkan that a monster was carrying crates out of the city. The child has an active imagination but the trail did leave to a forest outside Orde.
We followed footsteps and broken branches leading to a river, on the other side behind a rock we found the package, which was a bunch of groceries thrown around the place. The thief was no where around, we decided to simply deliver the groceries back as asked. The only thing missing from the groceries were the fish which is odd but Eugenia didn't seem to mind.
We got paid 50 gp for the trouble.
1 MV Gained.
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