Krazax

Krazax is the mountain home of the Dwarves. Whose massive halls stretch deep underground and needled throughout the land. Although it is the home of the Dwarves, races of all kinds thrive and abide there. All of them influenced by the no nonsense attitude and unshakable loyalty of the Dwarves. Krazaxians are gifted the following abilities and may choose from various subtypes.     The hardiness of the Dwarves is heavily influenced in all Krazaxians. You gain +1 Constitution.   The mountains are harsh country and only those with the skills survive. Skill Prof – Survival

Articles under Krazax


  • 550

    Haates
    550

    Band

    The Sorrows of Shadow and Sun
    Military action

    The civil war of the dwarves for those who stood with Astaroth and those that sought the surface. The ending of which would seal the The Morning Gate

    Location
    Iron Highlands
  • 555

    Verza

    The King's Moot
    Political event

    The ceremony deciding whom would rule the lands of the dwarves, decided by a tournament of a war game invented by the dwarves, which would later be known as chess in the common tongue.

    Location
    Iron Highlands
    More reading
    Krazax
  • 560

    Verza
    750

    Kasaka

    Brothers and Banners
    Cultural event

    A strange time where through competition, sport and gambling, the great dwarven houses were formed beneath the gaze of the newly crowned king.

    Location
    Iron Highlands
    More reading
    Krazax
  • 755

    10 Haates

    Cartographer's Council
    Political event

    A historic meeting of all the newly formed great houses in splitting up the Spine of Crovux into shares for each house.

    Location
    Iron Highlands
    More reading
    Krazax
  • 760

    1 Prime

    Stone by Stone
    Population Migration / Travel

    A period exploration as the dwarven houses sought places to make their homes, carving their way through stone and forest. Facing strange beasts and stranger magic.

    Location
    Iron Highlands
    More reading
    Krazax
  • 800

    3 Valka

    Good Foundations
    Construction beginning/end

    A period of rampant building and an explosion of population as the dwarves began to settle into their new home. Traditions were began, laws were written and alliances promised.

    Location
    Iron Highlands
    More reading
    Krazax
  • 900

    4 Azen

    The Ranger's Song
    Construction beginning/end

    Long before the World Wanderers walked the world, the dwarven long walkers cut paths and formed roads between the great houses of Krazax, once completed, trade and wealth ran in rivers through the Iron Highlands

    Location
    Iron Highlands
    More reading
    Krazax
  • 1000

    1 Verza

    Into the Sun
    Discovery, Exploration

    The dwarves took a long time to acclimate themselves to the harsh sunlight, but it was on this day, the first dwarf ventured onto the surface and was not blinded, the first time the beauty of the world was revealed and the first dwarven death by the hands of a greenskin.

    Location
    Iron Highlands
    More reading
    Krazax
  • 1000

    2 Verza
    1500


    Blood and Fury
    Military action

    The dwarves in their rage charged the surface of the Iron Highlands Cutting down Greenskins , burning villages and conquering much of the Spine of Crovux

    Location
    Iron Highlands
    More reading
    Krazax
  • 1552

    Haates

    A Giant Problem with Portals
    Celestial / Cosmic

    During the era of the Shattered Sky, the giants from the elemental planes spilled their war out onto the Iron Highlands and the dwarves fought desperately for their home.

    Location
    Iron Highlands
    More reading
    Krazax
  • 1600

    Verza

    The Crown Shatters
    Disaster / Destruction

    The giants raged across Krazax, until the Capitol fell before them, with Firstcliff in ruins, the dwarven houses rallied to defend the last city they could, Solemn

    Location
    Iron Highlands
    More reading
    Krazax
  • 1620

    5 Verza
    1625

    Rentoss

    Hector's Gamble
    Diplomatic action

    The last of the line of the Highfall's the young prince Hector Highfall, left the last bastion of the dwarves and sought out the home of the greenskins, in the hope that together they might remove the giant threat.

    Location
    Iron Highlands
    More reading
    Krazax
  • 1750

    2256


    The Weeping Years
    Construction beginning/end

    A period where the dwarves struggled to rebuild what they lost and the tensions between the greenskins and dwarves resurfaced.

    Location
    Iron Highlands
    More reading
    Krazax
  • 2230

    2600


    The Craven Court
    Cultural event

    A time of betrayals and oath breakers as the the great houses attempt to claim power and wealth left over from the conflicts of the past.

    Location
    Iron Highlands
    More reading
    Krazax
  • 2650

    3000


    The Callous Court
    Cultural event

    A period when the King of Krazax was re-established and courts were held punishing those houses that acted with dishonor.

    Location
    Iron Highlands
    More reading
    Krazax
  • 3050


    The Call of the Underking
    Diplomatic action

    The alliance between Krazax and Steton is formed, in glorious battle and one hell of a party.

    Location
    Iron Highlands
    More reading
    Krazax
    Additional timelines
  • 3200

    3250


    The War of the North
    Military action

    Orde attempted to persecute humans that took refuge in then lowlands, the King was not pleased.

    Location
    Iron Highlands
    More reading
    Krazax
  • 3600


    Silence and Memory
    Disaster / Destruction

    The tragic defiling of the city of Solemn

    Location
    Iron Highlands
    More reading
    Krazax
  • 3750

    3900


    The Years of Rage
    Military action

    The greatest coordinated attack in greenskin history, brought the pride of the dwarves low and forced a beneficial peace to the greenskins who finally could build a home of their own.

    Location
    Iron Highlands
    More reading
    Krazax
  • 3930


    The High Road
    Construction beginning/end

    Completion of the world road and the official alliance with the World Wanderers

    Location
    Iron Highlands
    More reading
    Krazax
  • 4100


    Delicate Parchment
    Extinction

    The disappearance of the rune mages and their secrets

    Location
    Iron Highlands
    More reading
    Krazax
  • 4130

    1 Azen 10:00

    The Great Reckoning
    Metaphysical / Paranormal event

    A terrible calamity in which seven heroes face the end of creation.

    Additional timelines

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