Maul

Duke of Daborak A#1 Maul (a.k.a. Maul)

"Me Maul! Me king now!" Often the last words heard by champions of bandit troupes and other organizations unfortunate to be bested by him in combat. Accompanied by the vision of his angry face and the large flat end of his maul coming towards their face.

Physical Description

General Physical Condition

A large well built Goliath towering at 9 feet 7 inches tall. His body is a well built fortress of muscles and mass fine tuned from constant fighting and physical work weighing roughly 650 pounds.

Facial Features

A large maul has been carved as a Linnormous tattoo into Maul's face. Sadly no longer a member of the faction its magical properties have faded. Maul still wears it proudly.

Identifying Characteristics

Ginormous Height
Large maul tattoo carved into his face.

Mental characteristics

Gender Identity

Male

Education

Maul is semi literate after investing months to learn and read while staying at the freemen's bar.   Maul originally couldn't read or write, but took the time to pummel a few people into telling him how to write, "King Maul". However, he has not mastered the writing of Maul and often uses the wrong lettering or reversed letters leading to confusion as to who the King on his makeshift graffiti / banners is.   Maul struggles with math and counting in general. He relies on his fingers and cannot count beyond 10. Often relying on others for buying things or sorting them out, if he doesn't just upright take things.

Employment

Chef at The Freemen's Pub Hired originally by Takar   He now serves the new chapter master Osven and the rest of the freemen a variety of sea themed pub foods that are surprisingly good.

Failures & Embarrassments

The Mozzarella Massacre. Maul failed to stop the horrors from the enemy above in destroying what he vaguely remembers was a party in the now barren place that was called Mozzarella.

Mental Trauma

Death of his friend Ardan at the hands of Lorita worshipers He dislikes those who worship Lorita for the most part.

Morality & Philosophy

"ME MAUL! ME KING!"   Maul respects only strength, be it physical or magical. Anyone as powerful as him or stronger he'll follow. Until he gets strong enough to best them. Then they better follow him! As a result of this Maul is always looking for a fight to show who should be leading who.   Maul has a loose concept of what a leader is. He knows they command a lot of people and make laws. Maul has no understanding of the finer points but believes that the strongest person is the leader and likes the idea of bossing everyone else around. This is why he refers to himself as a king over everyone he beats.   Maul does not understand the concept of lying very well.

Personality Characteristics

Motivation

Maul is motivated by a thirst to always get stronger and more powerful. Maul has a loose concept of what a leader is. They make the rules and decide everything so he endlessly seeks to be stronger to keep that.

Likes & Dislikes

Likes: Fightin   Dislikes: Wordy words. The Weak

Social

Contacts & Relations

"Family" Grary (Brarm, Drarm, and Grarm 3 goblins in a trenchcoat.)   Treepo & Stormy - A mysterious Avocado Tree, with human faces and linnorm energy that resides outside the Maw with its zephyr lilly friend Stormy.   Mako - Kuo-Toa Quartermaster of Linnorm Lords   Bahra - Ambassador of the Linnorm Lords   Habwen - Lord in Linnorm Lords   Leo - Lord in the Linnorm Lords   Khapros - Lord in the Linnorm Lords

Religious Views

Gods are workout routines. He worships Astaroth because he wants to get as strong as him and then fight him to see whose stronger.

A Goliath great in strength and size, but not wit, who revels in fights. Maul respects the strong. Maul refers to himself as the king of anyone he bests and they must follow his will or be smashed.

View Character Profile
Alignment
Lawful Neutral
Age
19
Birthplace
Daborak
Children
Gender
Male
Eyes
Black
Hair
None (patches of green mold sometimes if he doesn't wash)
Skin Tone/Pigmentation
Dirty and Tanned
Height
9'7"
Weight
650 lbs
Quotes & Catchphrases
"Me Maul, Me your king now!"
Known Languages
Common, Goliath

Maul

Goliath Race
Daborak - Soldier In Training Origin
Fighter - Unbreakable 8 Class & Level
Lawful Neutral Alignment
Astaroth Deity
Tops Faction
QM - The Brim Rank/Position
3 Loyalty
Company

Strength 22
+6
Dexterity 14
+2
constitution 16
+3
intelligence 10
+0
wisdom 11
+0
charisma 11
+0
Total Hit Dice 1d10+3
Hit Die
1d10+3
+3 proficiency bonus
+9 Strength
+2 Dexterity
+6 Constitution
+0 Intelligence
+0 Wisdom
+0 Charisma
saving throws
+5 Acrobatics
+0 Animal Handling
+0 Arcana
+9 Athletics
+0 Deception
+0 History
+3 Insight
+3 Intimidation
+0 Investigation
+3 Martial
+0 Medicine
+0 Nature
+0 Perception
+0 Performance
+0 Persuasion
+0 Religion
+2 Sleight of Hands
+2 Stealth
+3 Survival
skills

 
34
MV
1
Prestige
1
Attunement Slots
20
Armor Class
84
Hit Points
+2
Initiative
30
Speed
Cold Clay 1d20+7 1d6+1d6+5+1d4
Silver MW Rhino Maul 1d20+7 1d6+1d6+6
Silver Rhino Maul 1d20+7 1d6+1d6+5
Handaxe 1d20+7 1d6+4
Attacks
Race / Origin traits:
Natural Athlete (Racial Goliath)
Athletics: Daborak
Intimidate: Daborak - Soldier in Training

Religious:
Insight- Astaroth lip service

Factionless Starting Prof:
Survival
Cooking

Fighter Prof Choices:
Martial
Acrobatics

 

Fighter Perks
All Armors
Shields
Simple Weapons
Martial Weapons

 

Academy Learned:
Daborkaian Claymore (Trained)
Steton Greatbow (Trained)
Alchemist's Supplies (proficiency trained)
Smith's Tools (proficiency trained)

Proficiences
Bubble Crown
x1 Masterwork Smith Tools
x1 Jeweler's Tools
x1 1ft tall panda plushie with a bow tied around its neck.
Crafting Tokens: x37
x1 mistletoe
x2 Championship Rodeo Belt Buckles
Money
Equipped Weapon:
Masterwork Silvered Rhino Maul
A gigantic sledge of solid steel with one edge sharpened to slice with. It looks like a sharp Rhino's horn.
Damage: 2d6 bludgeoning and slashing +1 masterwork damage (silvered weapon)
Weight: 14 lbs
Properties: Heavy, Reach, Two-Handed
Strength Requirements: You need at least a Strength score of 17 to wield this weapon.
Special: You can use this weapon to make the Shove action on a creature, dealing damage to the target equal to the weapon’s damage dice on a success. You have advantage on the ability check to shove a target off of a mount with this weapon.
Weapon Group: Blades

 

Equipped Gear / Holstered
Mighty King Maul's Plate Armor (Attuned)
Masterwork Silver Rhino Maul x1
Silver Rhino Maul x1
Handaxe x 2
Javelins x 10
Silvered Steton Arrows x10
Steton Arrows x20
x1 Steton Greatbow

Bandolier 1:
x1 Potion of Superior Healing
x1 Potion of Superior Healing
x1 Potion of Growth

Bandolier 2:
x1 Potion of Superior Healing
x1 Potion of Superior Healing
x1 Potion of Greater Healing

Bandolier 3:

x1 Potion of Greater Healing
x1 Alchemist Fire Flask
x1 Potion Superior Healing

Dungeoneer's Pack:

x2 Potion of Greater Healing
x1 Antitoxin
x9 Potion of Growth
x5 Potion of Fire Breathing
x4 Potion of Healing
x1 Masterwork Cooking Tools
x1 Crowbar
x1 Hammer
x10 Pitons
x1 Grappling Hook
x1 Climbers Kit
x10 Torch
x1 Tinderbox
x10 Rations (1 day)
x5 Wheels of Cheese (rations)
x1 Waterskin
x1 Rope, Hempen 50ft
x1 Staff
x1 Hunting Trap
x1 Trophy of an animal you killed (rhinoceros' fine ivory horn)
x1 Set of Traveler's clothes
x1 Bullseye Lantern

 

Explorer's Pack:

x1 Fishing Tackle
x1 Orange Sapphire (worth 200 gold mechancially)
x5 10 feet Chain
x1 Alchemist's Supplies
x1 Chain Mail
x1 Healer's Kit (7)
x1 backpack
x1 bedroll
x1 mess kit
x1 tinderbox
x9 torches
x10 days of rations
x1 Two Person Tent
x2 Manacles
x1 Alchemist Fire Flask
x1 Waterskin
x1 50 feet of hempen rope

 

Magical Equipment:
Mighty King Maul's Plate Armor
Used for crafting:
x1 Masterworked Full Plate Armor AC 19(18+1 from Dex) (Hathar's finest)
x1 Masterwork's Legacy Blueprint
Being crafted by Maul (AC 19) (+1 with bonus dex)
+1 Masterwork Full Plate - Very Rare (4,000gp, 40 days) - Attunement

When not worn this resembles a standard suit of full plate armor that shimmers with a mercurous texture to it. When donned and attuned to its owner it takes the desired form or style of a suit of armor suited to their personal tastes.

The last suit of armor ever crafted by the great forge cleric of Masterworks - Hathar. The armor has been imbued with the relic of Ezokhine gifted to Maul by Hathar in the days after the tragedy that fell Khao in the strike by the violet enemy. Maul promised Hathar to put the relic to good use. He did so by furthering the armor he crafted him..

Maul da STRONGEST!
Your Strength score increases by 3, up to a maximum equal to your ability score cap

You’se gonna regret dat!
As a bonus action you can cause radiant flames to engulf the armor that lash out when provoked. For one minute, the next three attacks or spells cast against you deal 2d6 Fire Damage to the attacker. This ability has 2 charges, regaining all charges on a long rest.

Maul too TOUGH fer you!
As a bonus action you can slam your first into the ground, as you do so an ethereal hammer appears in your hand and causes the ground splinters around you and sends stone shards into the air. Stone shards coalescence around you and for the next minute rounds you gain a +2 to AC but have 15ft. reduce movement. While this ability is active you have advantage against any effects that would cause you to move. You can use this ability once per long rest.

 

Glamored Top Hat
This top hat may become any form of fitting Top Hat on the wearer, no larger than a 5ft cube. If the Glamored Top Hat is unobstructed, it instantaneously reshapes and cleans itself. While wearing this hat, you gain a bonus +1 to Charisma Checks for each other Tops member wearing a Glamored Top Hat within 15 feet of you. Additionally, you gain a +1 bonus to Attack Rolls if there is another Tops member wearing a Glamored Top Hat within 15ft of you.

Cold Clay
Cold Clay (in deathbox)
(T2 Mission Reward)
2d6+1d4(cold)
Daborakian Claymore - Rare (1750 GP)- Attunement
Cold Clay (Masterwork Daborakian Claymore)

A gigantic sledge of solid steel with one edge sharpened to slice with. It looks like a sharp Rhino's horn.
Damage: 2d6 bludgeoning and slashing +1d4 cold damage
Weight: 14 lbs
Properties: Heavy, Reach, Two-Handed
Strength Requirements: You need at least a Strength score of 17 to wield this weapon.
Special: You can use this weapon to make the Shove action on a creature, dealing damage to the target equal to the weapon’s damage dice on a success. You have advantage on the ability check to shove a target off of a mount with this weapon.
Weapon Group: Blades
Forged with pure sadness poured into the blade this weapon turns the emotion to inflict pain onto others and sheltering the wielder from further chilling pain. This blade shines silver with a slight blue tint to the length giving a cold and melancholic exterior visage, leading into a dark black hilt.

This weapon deals an additional 1d4 cold damage on hit.

You have resistance to cold damage.

Frozen With Sadness Instead of a shove action you can chose to attempt to blind the target for one round, ending at the end of the user's next turn, as it is blinded by sadness. This is a DC 14 Constitution saving throw to resist the effect. This can only be used twice per long rest.
This item is Glorybound.

Fists of Wrath (in death box)
Tier 2 Prestige Mission Reward (Mission Reward)
Wondrous (Gauntlets) - Major Rare (3,000gp) - Attunement

Your Strength score increases by 2, up to a maximum equal to your ability score cap.

All physical damage you take from nonmagical sources is reduced by 3.

Battering Blows: When you hit an enemy with a melee attack, you may expend a bonus action to reduce their AC by 1 for one minute. An enemy’s AC can be reduced by a maximum of 2 by this effect. This can occur a number of times up to your proficiency bonus per long rest.

Unlikably Angry: Once per long rest, as an action, you can gain the benefits of the Enlarge spell for 1 minute.
This Item is Glorybound.

(Death box)Ring of cleaning:
Ring of Cleaning
Major Uncommon
Wondrous
Allows the wearer to instantaneously clean or soil an object or surface no larger than 1 cubic foot.
This item cannot be upgraded.

Wondox's map of memories:
A map that fills itself out with the locations you have adventured to as a living memory of your experiences to come. (This does NOT have any mechanical benefits, but you may flavor it however you wish.)

Other:
x1 Cart
Stuff:

-Copy of Map showing Bandit Encampment in Daborak
(4 different maps in total)
x1 PERMO flavorful popcorn bucket (full)(OVERPRICED ration 10g ration)
A pouch of Powdered bone dust with crushed granite dust (ping TrapGarb if used)
An exclusive set of turkey-bone dice. Revel in your gambling addiction by rolling turkey eyes instead of snake eyes. This has no mechanical effect.
A book containing every conceivable method in which to cook a turkey. The book is called “777 Ways to Cook A Turkey,” and is decorated with a rather abstract rendition of Turkestrus on the cover. The title is etched in gold lettering, and the book smells faintly of a turkey-based feast. This item has no mechanical effect, but looks (and smells!) really cool on a shelf.
A turkey mask, adorned with the real feathers of Turkestrus. While wearing it, you are serenaded by the sweet dulcet tones of one of his heads being violently removed. This has no mechanical effect.

 

Equipment
Tops
Faction
Madman
Stat Array
FEATS:
Lucky
You have inexplicable luck that seems to kick in at just the right moment.

You have 3 luck points. Whenever you make an attack roll, an ability check, or a saving throw, you can spend one luck point to roll an additional d20.

You can choose to spend one of your luck points after you roll the die, but before the outcome is determined.

You can also spend one luck point when an attack roll is made against you. Roll a d20, and then choose whether the attack uses the attacker's roll or yours. If more than one creature spends a luck point to influence the outcome of a roll, the points cancel each other out; no additional dice are rolled.

You regain your expended luck points when you finish a long rest.

Great Weapon Master
You've learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes. You gain the following benefits:
On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action.
Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack's damage.

Fortress of Muscles
From your biceps to your calves, the tips of your toes to the tip of your skull, you are a powerhouse lined with muscles. You gain the following benefits:
Increase your Strength score by 1, to a maximum of 20.
You can headbutt enemies with your particularly thick skull. This is an unarmed strike attack that deals 1d6 + your Strength modifier.
After you use Stone's Endurance, on your next turn you can make an unarmed strike against an enemy as a bonus action.
As a reaction to being critically hit, you can use stone’s endurance without expending a use of stone's endurance.

ACTIVE ABILITIES:
Second Wind
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.

Once you use this feature, you must finish a short or long rest before you can use it again.

Action Surge
Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.

Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

Stone's Endurance
You can focus yourself to occasionally shrug off injury. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled, and reduce the damage by that total. After you use this trait, you can't use it again until you finish a short or long rest.

PASSIVE ABILITIES:
Soldier in Training
Your were trained in keeping your balance and footing in combat. You gain proficiency with a martial weapon of your choice. If you already possess all martial weapon proficiencies, you may instead choose one weapon or unarmed strikes and gain a +1 to damage rolls with them. (+1 to Daborakian Claymore (Flavored as the Rhino Maul/Axe he wields)

Fighting Style: Great Weapon Fighting

When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.

Powerful Build:
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Goliath:
Racial Perks:
Ability Scores: Str +2; Con +1
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Natural Athlete. You have proficiency in the Athletics skill.
Mountain Born. You have resistance to cold damage. You're also acclimated to high altitude, including elevations above 20,000 feet.
Stone's Endurance.
Languages. You can speak, read, and write Common and Giant.


Faction:
Tops
+2 Constitution cap (20->22)
+5 HP Quartermaster
Glamored Top Hat
Leatherworker's Tools proficiency
Weaver's Tools proficiency

(former)Linnorm Lords:
+4 to Strength cap (20 -> 24)

Fighter Subclass:
UNBREAKABLE

Hard as Steel - damage you would take from any source by an amount equal to your proficiency bonus. This stacks with other damage reduction sources but is applied before resistances.

Defensive Surge
Starting at 7th level, whenever you take the attack action with Action Surge, you can sacrifice one of the attacks you'd make. If you do, you gain advantage on all saving throws for 1 minute. This effect ends early as soon as you fail a saving throw.


 

Carrying Capacity:
570lbs


Class/Racial Features & Traits

2/7 Finished Smith Tools

3 days to finish Amateur Training (Smiths Tools) 8/8

2/5 Academy Smith tools

Spending 3 crafting days on: Amateur Training (Smith's Tools) 2/8 Now: 5/8

2/4 Boat Race PROwers

Crushed Jeb. Took first place! (3 way tie)
  • 100 gold
  • A Shimmering Scale (1 crafting token)
  • Winners of the race receive:
  • 1 Growth potion
  • ALL Participants receive:
  • 200 gold
  • A bubble crown (No mechanical effect)
  • 1/31 Smithing Tools update

    Spending 1 CD day now 2/8

    1/27 Smithing Tools Academy

    Sign Up: Amateur Training (Smith's Tools) Starting: 58pp 1916gp 4sp 5cp Cost: 600gp Ending: 58pp 1316gp 4sp 5cp Spending 1 CD day so far. 1/8

    1/27 - Malice Within Malice Without Completion

    +18 Crafting Tokens +2300gp +6 MV +300gp Diamond Dust +1 Prestige.   Wrecked a cult. Wrecked a gigantic abomination.   Got Fists of Wrath Tier 2 Prestige Mission Reward (Mission Reward) Wondrous (Gauntlets) - Major Rare (3,000gp) - Attunement Your Strength score increases by 2, up to a maximum equal to your ability score cap. All physical damage you take from nonmagical sources is reduced by 3.   Battering Blows: When you hit an enemy with a melee attack, you may expend a bonus action to reduce their AC by 1 for one minute. An enemy’s AC can be reduced by a maximum of 2 by this effect. This can occur a number of times up to your proficiency bonus per long rest.   Unlikably Angry: Once per long rest, as an action, you can gain the benefits of the Enlarge spell for 1 minute. This Item is Glorybound.

    1/24/21 Armor FInished

    4 CD 400 gold spent finishing Mighty King Maul's Plate Armor

    1/20/21 Malice Within Malice Without

    +1 MV +2 Crafting tokens.   Maul disguises self as Sledge.

    1/17/21 - Armor Upgrade 5 more days

    5CD -500 gold 36/40 Spending 5 crafting Days and 500 GP 3600/4000(gold) on: To progress to: 36/40 Days Mighty King Maul's Plate Armor Money Before: 58pp 2316gp 4sp 5cp Money After: 58pp 1816gp 4sp 5cp

    1/15/21 Gathering Rift Flowers and Fish Monster

    Gained +1 CT 75GP from gathering mutated flowers. Note to self: Crush deer creatures of the Rift for not realizing their place.   Fish monster 250gp and a fishing tackle. Weird fish man from sea wants to destroy all the fish... Turned to dust. Appeared to be magic.

    1/13/21 - Malice within Malice without Part 1

    +1 MV   MAUL CRUSH BIG MANS. MAUL STRONGER.

    1/10/21 - Armor Crafting 31/40

    Spending 6 Crafting Days (31/40 Days) 600GP 3100/4000 To Progress on: Mighty King Maul's Plate Armor Starting Money: 13pp 3440gp 4sp 5cp Ending Money: 13pp 2840gp 4sp 5cp

    1/3/21 - Armor Update

    Spending 5 crafting Days (25/40 Days) and 500 GP 2500/4000(gold) To progress on: Mighty King Maul's Plate Armor Money Before: 13p 3883gp 10sp Money After: 13pp 3383gp 10sp

    12/29 - Troubles Brewin

    1MV Some magic items nothing major decided Superior Potion from it and other stuff.

    12/27 Crafting Mighty King Maul's Plate Armor

    Spending 6 crafting Days and 600 GP 2000/4000(gold) on: To progress to: 20/40 Days Mighty King Maul's Plate Armor Money Before: 30pp 4583gp Money After: 30pp 3983gp

    Cowboy Event

    +2 Crafting tokens and some coin. Yeehaw I got me two belt buckles for winning two events!

    Trouble's Brewin 12/21

    +1 MV +2 Crafting Tokens +375 gold   Sad Giant refuses to give leads onto giant women :( Maul heads to westwatch.

    12/20 CRAFTING AND QM TOPS

    Maul became the Tops "Quargur Masher" Maul is semi literate after months of training with the help of Elise and others at the Freemen Pub.   Spending 7 Crafting Days and 700 gold now: (1400/4000) To progress to: 14/40 Days Mighty King Maul's Plate Armor Money Before: 30pp 4108gp 4sp Money After: 30pp 3408gp 4sp

    12/18 CRAFTING - Mighty King Maul's Plate Armor

    Joined: THE TOPS   Spending 7 Crafting Days and 700 gold (700/4000) to progress 7/40 Days Mighty King Maul's Plate Armor Money Before: 30pp 4848gp 4sp Money After: 30pp 4148gp 4sp     7/40 Crafting Days Days 700/4000GP spent   Mighty King Maul's Plate Armor Being crafted by Maul (AC 19) (+1 with bonus dex) +1 Masterwork Full Plate - Very Rare (4,000gp, 40 days) - Attunement   When not worn this resembles a standard suit of full plate armor that shimmers with a mercurous texture to it. When donned and attuned to its owner it takes the desired form or style of a suit of armor suited to their personal tastes.   The last suit of armor ever crafted by the great forge cleric of Masterworks - Hathar. The armor has been imbued with the relic of Ezokhine gifted to Maul by Hathar in the days after the Tragedy that fell Khao in the strike by the violet enemy. Maul promised Hathar to put the relic to good use. He did so by furthering the armor he crafted him..   Maul da STRONGEST! Your Strength score increases by 3, up to a maximum equal to your ability score cap   You’se gonna regret dat! As a bonus action you can cause radiant flames to engulf the armor that lash out when provoked. For one minute, the next three attacks or spells cast against you deal 2d6 Fire Damage to the attacker. This ability has 2 charges, regaining all charges on a long rest.   Maul too TOUGH fer you! As a bonus action you can slam your first into the ground, as you do so an ethereal hammer appears in your hand and causes the ground splinters around you and sends stone shards into the air. Stone shards coalescence around you and for the next minute rounds you gain a +2 to AC but have 15ft. reduce movement. While this ability is active you have advantage against any effects that would cause you to move. You can use this ability once per long rest.

    Playing with Emotions Part 4

    +5MV +11 crafting tokens +300 Gold (1200 traded for 4 tokens) +Emotion Necklace. (flavor trinket) +Masterwork Cooking Utensils.   Cold Clay T2 Mission Reward Daborakian Claymore - Rare (1750 GP)- Attunement   Forged with pure sadness poured into the blade this weapon turns the emotion to inflict pain onto others and sheltering the wielder from further chilling pain. This blade shines silver with a slight blue tint to the length giving a cold and melancholic exterior visage, leading into a dark black hilt.   This weapon deals an additional 1d4 cold damage on hit.   You have resistance to cold damage.   Frozen With Sadness Instead of a shove action you can chose to attempt to blind the target for one round, ending at the end of the user's next turn, as it is blinded by sadness. This is a DC 14 Constitution saving throw to resist the effect. This can only be used twice per long rest.     This item is Glorybound.  

    11/30 Playing With Emotions Part 3

    Crushed a bunch of punks. Got some money! +1 MV 119.4g +2 Crafting tokens.   1 camp to go.

    Playing With Emotions

    Maul got 2 MV so far from two sessions of the mission. 2 to go!   Not much else earned from it besides despair.

    11/25 TURKAGEDDON

    Base Reward: 300 gp for fighting   1. A book containing every conceivable method in which to cook a turkey. The book is called “777 Ways to Cook A Turkey,” and is decorated with a rather abstract rendition of Turkestrus on the cover. The title is etched in gold lettering, and the book smells faintly of a turkey-based feast. This item has no mechanical effect, but looks (and smells!) really cool on a shelf.   2. A stuffed turkey, sent directly to the home of any consenting player/business/tier zero (within reason), and a stuffed stuffed turkey. The first is a delicious food, and the second is a small plush that goes great on a bed, or would make any child very happy. Neither item has any mechanical benefit.   3. An exclusive set of turkey-bone dice. Revel in your gambling addiction by rolling turkey eyes instead of snake eyes. This has no mechanical effect.   4. A turkey mask, endorned with the real feathers of Turkestrus. While wearing it, you are serenaded by the sweet dulcet tones of one of his heads being violently removed. This has no mechanical effect.  
  • These rewards are only available because Turkestrus was slain: -----
  • 5. 5 mundane sets of Cook’s Utensils. This set is unique, decorated with turkeys and other excellent meal-time foods. These will be distributed on a raffle-based system, and do not work any differently from other sets of Cook’s Utensils.   6. A tier 2 food token. It is a plate of turkey with gravy and mashed potatoes.   7. An additional 700 GP for all participants, as thanks for slaying the great beast.   (1000GP total)

    11/19 Theft and Betrayal

    Maul has left the linnorms. (11/18 2 weeks before able to join new faction unless factioned in 12/2) After being confronted by Ruhk, Gentle Mann, and Seph having his cloak taken from him at threat of his life Maul packed up and left the faction.   Taking with him His, boat a set of chain mail armor, and the forge father's delight. Sadly he forgot Richard's gear...   Maul came seeking strength, power, and unity.   Instead in the end he found underhandedness, cruelty, and selfishness.

    11/18 Bunch of Stuff

    8/8 in Academy for Alchemist Supplies Got a 5 day CD bonus this week 5 DT All DT spent 3 on finishing a tower and 2 on starting the other   1 Exhaust from various events.   1 Exhaust lost from event rewards   Asking QM for Alchemist's supplies.

    11/10 - Academy, Cooking, And More

    1 Crafting day to Alchemy 3/8 1 Crafting Day to cooking 4 tier 4 tokens 200g 2 downtime days to faction agenda   Maul lost his friend Ardan a second time in the death of the Ardent Watch by the hands of the steel saint. Vision from Astaroth confirming he has no love for Lorita and showing his strength by clashing with Maul's maul with a giant slam.

    11/7 - Academy Alchemist's Supplies

    Alchemist's Supplies started 600g to start 2/8 days into it.

    11/4 Death From Above

    A long few weeks of nothing for Maul money made, money lost. Exhaustion gained Hathar stopped by gave him a void cloak which was nice. Didn't look too hot though.   Maul smash lots of bears and wolfs! Maul smash stupid elf man. 240gold 1 high quality giant bear pelt (worth 10gold on sale value mundane item) 1 MV

    10/24 - Blood on the Sand

    +1 MV +200g +1 Crafted token   Desert mission, killed a bunch of undead, found a dead dude, found some ruins. Maul smashed things but not enough!

    10/23 - Upgrades and Purchases Debts Paying

    PURCHASED: -1 Silvering of his Rhino Maul - 50 gold cost -1 Additional Rhino Maul (dab claymore) 100 gold cost -1 Steton Greatbow 45 gold cost -1 Healers Kit = 2gold 5 silver cost -4 Sets of Caltrops (x20) 2 gold cost -2 Buckets 6 copper cost   For: 197 gold 5 silver and 6 copper Starting Money: 1639 gold Ending money: 1,442 gold 4 silver 4 copper   Donated 400 gold to faction bank to pay off debt 1600 gold remains to debt.     Donated old Maul to Faction Bank.   Got 250 gold from a mission helping orcs build a home and feeding them.

    10/21 The World is Cruel

    Maul earned a point of conflict with his world view. +10 GP gained from dead adventurer x3 potions of health x1 antitoxin x1 explorer's backpack.

    10/19 Debts Decrease Training

    2000GP owed gave 500 to bank 8/18 Steton Bow 4 to Agenda.   Maul did a few random missions here and there currently at 8 MV   Treepo and Stormy are growing at the LL

    10/10 - Linnorms Roost

    500 gold 4 crafting tokens 1MV   Maul went with other lords to a temple. Found still functioning LL temple.   Village wasn't paying debt consisted of old people and kids. Maul conquered village (gently). Villager now follows LL as servants working at the temple and flying a flag consisting of a talon and a Maul.   Got a map of other LL temples that need to be lit. Place seems to have a forge, could be useful as it seems if we activate more temples it may gain some kind of elemental power.   Was a win win for the lords. (We got a village under our control, a new temple, some servants, and didn't look like genocidal monsters.)

    10/4 & 10/5 Blood Debt and Armor

    Maul borrowed 1500gp from his faction bringing the total back to 2500 for Steton Greatbow Training. Maul in exchange for copies of maps from the Bandits in Daborak and information related to them was able to get a set of Masterworked full plate from Masterworks in the Great Bazaar for 1500gp.     4/18 Greatbow Training:    

    9/28 Faction Dropoff

    Maul deposits the rowboat into faction vault Maul gives 200 gold to faction debt. 1000g remains

    9/28 Gnoll Smashin

    +400 g x3 crafting Tokens +1 row boat.     Beat up gnolls in a fort at sea. Always boats... Always boats...   They stole a boat but I got a boat from the base.

    9/27 Grey Temple Bandit Fight

    +1 MV +200GP rewards Given Ring of Cleaning by Aelea (Slayer) [Major Uncommon Wondrous Allows the wearer to instantaneously clean or soil an object or surface no larger than 1 cubic foot. This item cannot be upgraded.]   MAUL FITE BANDITS. DEM STEAL THINGS BUT MAUL SMASH MANY. Den guy pray to god der and maul feel VERY SMART an help fix tings.   Den nice lady Clean Maul an gib him shiny ring! Maul think ring tickles Mebbe use more often...

    9/27 - Learned to use Daborakian Claymores!

    14/14 completed with the given 4 DTD and CTDs this week.   Claymores completed masterwork equipped oh baby its time for some damage.

    9/26 - Cheese Festival Gone Bad

    +1 MV + 1 week supply of cheese (200 Gold not accepted)   Cheese festival went horribly wrong. Purple came down and killed the festival holder in the midst of a pun. Saved a few people but Maul ultimately felt shamed by the fact he knew he couldn't stand up against the purple threat. That he was absolutely useless and weak compared to it. Ultimately Maul had to run, something he never thought he'd do.

    River Bandits 3 - Duke of Daborak A#1

    Maul learn about Steel Grasp. Maul gain follower bandit slaver who will teach ways of Maul.   Maul give bandit extra maul. Mysterious shadow man run from Maul.   Bandit King claims to be strongest, but attacks merchants. Strong ruling is way of land.   Got second map with skull and chains in mouth. x4 crafting 600g +1MV   -30g to sailors to buy padded armor. -50g to Trout. (Bandit slaver who swears oath to Maul.)   520G total 4X Crafting Tokens

    9/25 Downtime Crafting Time

    Maul spent 4 Crafting Days on Daborakian Claymore Training now 10/14 Maul spent 4 Downtime Days on Linnorm Lords Agenda

    9/18/20 - River Bandits Pt. 2

    +1 MV Reward RP LOCK till 9/25 Part 3   Maul yell at bandits, Maul scare bandit slaver. Maul make Bandit say Maul is King!   Maul beat other guy up.   Now two unconscious.   Maul gain GM inspiration. Now fancy man swim up to boat to fight maul.    

    9/13/20 DOWNTIME

    Awarded 3 CD / 3 DTD   Maul spends 3 CD on Dab Claymore training 6/14 Maul spends 3 DTD on LL Agenda   Maul gets paid 30 PP by Takar for Chef work.   Maul still owes LL 2050g.

    9/11 RIVER BANDITS Pt 1

    (Rewards 1 MV / 250 gold / 2 crafting tokens / Lore map of bandit encampment location.)   Maul go on boat to find bandit king. King not show. Maul kill big horn man by crushing head in. Me had good laugh! Maul row big boat very fast! Then Maul let man shoot him with net and pull him in water for bit while Maul have good laugh.     (Maul paid 200 gold to his debt in the Linnorm Lords making 2050 gold total left to pay off.)

    Joined Linnorm Lords 9/6

    Maul managed to join the Linnorm Lords. 9/6 paying 400 g entry fee and giving Bugbear Bill the ambassador a soft exotic green pelt from a rare Steton elk.   Maul was given a loan of money to cover academy expenses for Daborakian Claymore (1500g) and 750g to cover the purchase of full plate armor from their armory.   A total of 2250g to pay back.   Maul proceeded training at the academy with 3 days crafting time out of 14 total towards Daborakian claymore. (3/14) Maul also gave 3 days downtime towards the Linnorm Agenda.   Maul also was given a Masterwork Daborakian Claymore and a magical +1 Maul from the guild vault to use until he was able to use the claymore.

    9/6/20 Cat Rescue

    Got scratched up by stray cats, Found out someone kidnapped a ton of animals. Made 300g.

    Helped out at Daborak Farms 9/2/2020

    Maul did heavy lifting and managed to make 150 gold helping a former paladin rebuild and replant crops at his farm after an attack from bandits.

    HIRED - 9/5/2020

    Maul secured a job as a chef working for the Freemen at their bar. He cooked a mediocre fish but a damn good sauce. Takar pays him 200 gold a week. With 200 up front.