Halfling

Halflings are typically found in Tark or Treff.
  • Ability Score Increase. Increase one score by 2 and increase a different score by 1, or increase three different scores by 1.
  • Size. You are Small.
  • Speed. 30 ft.
  • Creature Type. You are a Humanoid.
  • Age. Halflings reach adulthood at age 20 and live up to 150 years.
  • Brave. You have advantage on saving throws to avoid or end the frightened condition on yourself.
  • Dragonmark. You have a Dragonmark of your choice.
  • Halfling Nimbleness. You can move through the space of any creature that is of a size larger than yours, but you can’t stop there.
  • Lucky. When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Naturally Stealthy. You have Proficiency in the Stealth Skill.
  • Languages. You can speak, read, and write Halfling.
The comforts of home are the goals of most halflings' lives: a place to settle in peace and quiet, far from marauding monsters and clashing armies; a blazing fire and a generous meal; fine drink and fine conversation. Though some halflings live out their days in remote agricultural communities, others form nomadic bands that travel constantly, lured by the open road and the wide horizon to discover the wonders of new lands and peoples. But even these wanderers love peace, food, hearth, and home, though home might be a wagon jostling along an dirt road or a raft floating downriver. The diminutive halflings survive in a world full of larger creatures by avoiding notice or, barring that, avoiding offense. Standing about 3 feet tall, they appear relatively harmless and so have managed to survive for centuries in the shadow of empires and on the edges of wars and political strife. They are inclined to be stout, weighing between 40 and 45 pounds.