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Arcanara

Arcanara is an underground kingdom located on the eastern side of Vitallia’s mainland. It consists of underground cities that connect through a vast network of tunnels. Arcanara is inhabited by Maor Elves who labor in the cities but also roam the surface above their kingdom to defend the surrounding premises. The first residents of Arcanara were led to the underground kingdom by An-Khaless-Na, an Amar who sought to reach the Crater’s essence by digging through the earth.

Campaigning in Arcanara

Arcanara is an unapproachable kingdom. One must gain access from an authority figure of the kingdom to enter. Uninvited guests are most of the time repelled or even kept as slaves to work in the underground tunnels. The cities of Arcanara are few and connected through warrens. Traveling through the warrens is extremely dangerous due to the vast number of Amber Seals that hatch monsters under the earth.

The People of Arcanara

The Antara are people raised in underground societies. They live and operate under the command of a supreme leader who is the equivalent of a god. They are raised under strict laws where crime and revolt are punishable by death or worse. The Antara spend their long days laboring for a collective purpose. They dig tunnels to fuel their kingdom with energy harvested directly by the fragments of the meteor that gave birth to Vitallia. Inner & Outer Conflicts Arcanara’s conflicts mostly affect its interior. The Antara face many challenges regarding the demanding work of tunneling, fighting monsters under the earth, and fighting the rebels that wish to overthrow the kingdom’s regime. In the past, other kingdoms have attempted to overthrow Arcanara’s leadership but failed and suffered significant repercussions.

The Dangers of Arcanara

Arcanara is filled with dangers. Outsiders may gain limited access to the kingdom but there is nothing to guarantee for their safety, or even return to the surface. Endless monsters roam the tunnels and the large warrens between the cities, making traveling even more dangerous for those who lack the skills to travel in such places. Additionally, the excavations for the meteoric fragments have resulted in the poisoning and death of many workers, and the essence’s radiations are considered dangerous to all those who dwell in the underground.

Antara Customs

  • The King or Queen is the absolute authority in the kingdom.
  • The line of kings and queens originates from An-Khaless-Na, an Amar. Only her children can become authority figures and so their companions serve only as breeding mates, often referred to as “Royal Vessels” or “Ruhad”.
  • Each city is run by an authority figure that is usually a high-ranking military officer.
  • All Antara work the tunnels in service of the kingdom. They are free to roam the cities after certain hours of work and receive privileges like traveling to the surface. High-ranking officers coordinate the work.
  • Slaves are forced to work the tunnels. They rarely see the surface again.
  • Although the official currency is gold, workers are often rewarded with outdoors “Sun Hours”. This currency is called “Lumi”.
  • The Antara worship their kings and queens instead of other religions.
  • Arcanara is illuminated by Saol, an artificial sun that is fueled by the energy of the meteor.
  • Trade is restricted to Antara only. Outsiders cannot have access to the amenities of the kingdom.
  • Curses are very common among the Antara. It is a way of declaring someone an enemy.
  • The Antara have a tradition of taming and utilizing Monsters. They even make them work the tunnels.
  • Certain Antara travel to other kingdoms for specific missions assigned by the king or queen. These Antara are called “Salim”.

Demography and Population

100.000
Type
Geopolitical, Kingdom
Capital
Leader
Leader Title
Government System
Monarchy, Absolute
Power Structure
Unitary state
Economic System
Palace economy
Location
Official Languages
Related Traditions
Controlled Territories
Neighboring Nations
Notable Members
Related Species
Related Ethnicities

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