Khar
To the east of Vesi’s Rage lie the isles of Khar. Most people of Vodari see this territory as nothing more than a dangerous cluster of foul-stinking swamplands, filled with slimy, slithering, jabbering creatures, best kept at a long distance.
In reality, this picture is incomplete, although not wholly inaccurate. Khar is indeed a conglomeration of several races lacking any centralized government or organization. Each race governs itself, and they coexist out of necessity, although calling them “friendly” to each other might be going too far.
A variety of reptilian and amphibian people inhabit Khar, with none being overwhelmingly dominant. The major sentient species are bullywugs, kobolds, lizardfolk, and sahuagin. Each has their own territory carved out along loose boundaries, with uninhabited buffer zones in between, usually determined by areas of the island with deadly denizens that are best avoided as much as possible.
For the few bold parties who have dared to reach out to the Kharians in regards to trade, the island has rare species of flora that are found nowhere else in Vodari. Some of these rare plants have incredible medicinal properties, while others are entertainingly hallucinogenic, alchemically relevant, or deadly poisonous.
Demography and Population
An unknown number of bullywugs, lizardfolk, kobolds, sahuagin, and others
Major Exports
Rare roots, plants, and herbs
Location
Neighboring Nations
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