A dark and shattered world, Vyshesk is not a forgiving place.
Meta Considerations
1. There is no Mega-Plot.
The GM has no masterful story prepared. The story is driven by you. The GM is a neutral arbiter who plays the world fairly. There are tools to help a GM create fun and wondrous locations, people and plots.
2. You Need Goals.
Your character, and your party, will need to talk to each other and decide on something you want to do together. Maybe you want to build a castle. Or run a tavern. Or overthrow the evil prince.
3. The World Reacts.
There may be factions (like a Thieves Guild or a religion) in the world, with their own goals and agents. The GM will attempt to realistically play them, and react to what your characters do. Your characters might hear rumors of stuff going on elsewhere in the world - these are the schemes of other factions.
4. The World Does not Scale.
As your character gains levels, they will become more powerful. The enemies in the world will not do the same. You need to be cautious and fight unfairly at the beginning.
5. Long Term Projects.
The WWN rule system includes rules for downtime activities. You can craft your own equipment, design new spells, brew potions, build castles and overthrow governments. There are rules for this kind of thing. Take advantage of that and play a new kind of campaign.