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Circle of the Stoneclad

“That’s right… run.” - Enoli

There are quiet places in the remote lands north of Yolotli where dark spirits dwell in forlorn isolation. Mortals with shadows upon their souls are unknowingly attracted by the entropy seething in the deep wilderness. In desolate, lonely places, these people learn secrets from malicious spirits who long for a time before humanity dared tread the land. They discover lost and forbidden lore in the remains of long-dead peoples. They meet with others of their kind to grudgingly trade their mysteries. These fell magics tap into the energies of destruction buried deep within the primordial earth. This power feeds on the stoneclad’s pain, and infuses their body with elemental chaos, making them one with the land primeval.

Druids of the Stoneclad are practitioners of black magic. They tend to shun and hate their own people and many succumb to dark and vile temptations. Most stoneclads are content to live solitary lives hidden far away from civilization, protecting the deepest wilds. However, should any disturb their primal homes, they often seek relentless, terrible revenge, wiping out entire villages. Some even resort to cannibalism. There are a rare few that do not succumb to the horrible whispers in the back of their minds. Throwing off the shackles of their trauma, they turn their powers toward protecting and nurturing the natural world. No matter how remorseful these druids are, no matter how much they help those around them, the very nature of their power haunts them with its corrupting influence.

Stoneclads are not well represented by human cultures outside of the unexplored tribal lands north of the Ama Sea. However, individuals do occasionally make themselves known in remote mountain ranges elsewhere. The ranges of Wayurqu to the south often have a number of human stoneclads, as do the Mountain People cultures of Ryama, Tonbo Islands, and Sanji. Much more numerous are the gnomish and dwarven cultures that produce such druids. In the more lawful dwarven cultures of Yudiguo and Bhodan, stoneclads even form small covens. Bukanon legend tells of the hero, Kusgan, who vanquished the angry Duwende stoneclad, Gamay Gaulo.

Subclass Features

Stone Armor Traits
Druid Level Temporary HP Armor Class Unarmed Damage
2 10 12 1d4
3 15 12 1d4
4 20 12 1d4
5 25 13 1d4
6 30 13 1d4
7 35 13 1d6
8 40 13 1d6
9 45 14 1d6
10 50 14 1d6
11 55 14 1d6
12 60 14 1d8
13 65 15 1d8
14 70 15 1d8
15 75 15 1d8
16 80 15 1d8
17 85 16 1d10
18 90 16 1d10
19 95 16 1d10
20 100 16 1d10

Stone Armor
2nd-level Circle of the Stoneclad Druid
You may expend a use of your Wild Shape feature to encase yourself in armor made of magical stone. The armor lasts a number of hours equal to half your druid level or until you use your Wild Shape feature. You are proficient in this armor. You gain the following benefits:
  • This armor provides the AC and Temporary Hit Points listed in the Circle of the Circle of the Stoneclad table.
  • While you are wearing the armor, your unarmed attacks deal 1d4 bludgeoning damage. This damage increases as you gain druid levels, as shown on the Circle of the Stoneclad Druid table.
  • You add your Wisdom modifier to your Armor Class.
However, you gain the following drawbacks while wearing the stone armor:
  • Your weight increases by 10% per druid level.
  • You suffer a penalty on your Strength (athletics) skill checks for swimming, running, and jumping equal to half your druid level.
  • You cannot wear other armor, but you can use a shield.
  • As heavy armor, you may not add your Dexterity modifier to your AC, nor does it penalize you for having a negative modifier.


Stone Weapon
6th-level Circle of the Stoneclad Druid
You can use your action to manifest a stone weapon in your empty hand. You are proficient with it while you wield it. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. When you gain this feature, you decide if this weapon is a Stoneclad Wand or a Spearfinger (see below). Each time you manifest this weapon, it is always this form.
Your stone weapon disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you die.
The Stoneclad Wand has the following traits:
  • It is a club which deals additional force damage equal to your Wisdom modifier (if positive).
  • As an action, the club can be thrown to form a five foot wide stone bridge that can be up to 100 feet long beginning at a point within five feet of you.
  • You can use it to cast hunter’s mark as a bonus action. When cast in this way, this spell counts as a druid spell. You regain this ability after a long rest
The Spearfinger has the following traits:
  • It is a rapier which deals additional necrotic damage equal to your Wisdom modifier (if positive).
  • You can use it to cast alter self at will as an action. When cast in this way, this spell counts as a druid spell.
  • This weapon cannot be disarmed or taken from you.

Extra Attack
6th-level Circle of the Stoneclad feature
You can attack twice, instead of once, whenever you take the Attack action on your turn.

  Stone Beast
10th-level Circle of the Stoneclad Druid
Using your Wild Shape feature no longer ends the effects of the Stone Armor. Instead, you gain the following benefits: You keep any remaining temporary Hit Points granted by the Stone Armor.
Your AC and natural attack damage is equal to the values in the Circle of the Stoneclad table if they would otherwise be lower.

Rock Hard
14th-level Circle of the Stoneclad Druid
While you are wearing your stone armor, you gain resistance to non-magical bludgeoning, piercing, slashing, and poison damage.
At 17th-level, you gain immunity to the following conditions: paralyzed, petrified, and poisoned.
Optional: Choose a dark origin or roll 1d6 on the chart below...
1 You were cast out by your tribe for your odd behavior or worldview.
2 Your village was wiped out by enemies as you fled into the unknown.
3 Having long suffered abuse, you snuck out into the wilderness.
4 No one ever really understood you, so you set out to find your own way.
5 Abandoned as a child, you were taken in by a mysterious and bitter druid.
6 You were warned not to enter the forbidden wastes, but you didn’t listen. You were allowed to leave, but the secrets you were forced to learn have changed you forever.
Typically found in...
Yolotli

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