Kindred
"By the mysteries of the crucible are they given form and strength. By the molten fires and pounding pistons of the Forge are they armed and armoured. By the Votann and by the Fane are they given wisdom and purpose. And by the searing wrath of the Hearth are they filled with the fury to overcome any foe." —The "Four Pillars" that maintain the society of a Kindred in the Leagues of VotannA Kindred is the primary social group of the Kin of the Leagues of Votann. These are groupings somewhere in size and complexity between extended families or clans and close-knit, genetically related, interstellar nation-states. They vary in size from a few dozen Kin up to many thousands, or even millions! All Kin -- barring only rare outcasts -- belong to a Kindred. All Kin in a Kindred are clones who have sprung from its artificial wombs or "crucibles," and thus share a genetic bond stronger than allegiance to any flag. They usually live, train and toil within their Kindred's home fortress or "hold," when not abroad amongst the stars for trade, scouting, mineral prospecting or war. A Kindred can be a commanding force. Its hold may boast bustling cityscapes, industrial and military powerhouses, and many massive voidships. Yet greater still are the alliances or confederations of several Kindreds known as "leagues." Typically, a League of Votann is comprised of six to twenty Kindreds, but this number varies greatly among the leagues. Nearly all Kindreds are part of one or another league, proudly displaying their colours and emblems while sharing trade, military support, Guild tariffs and so on. Moreover, every Kindred within a league has its own way of keeping its customs, and may choose to focus on one particular aspect of its league's overarching traditions. Every Kindred governs itself from a huge spherical chamber known as the "Spakerönde" located in its primary hold. Here, the "Hearthspake" gathers -- a ruling council of Guildmasters, senior officers of the Kindred's military Kinhost, and wise and cunning Grimnyr. For all their familial bonds as genetically-related clones born of their Kindred's crucibles, the members of the Hearthspake are much given to strident debate and obstinacy. Kin are slow to change their minds. When one believes firmly that he or she knows what is best for their Kindred, they can be remarkably stiff-necked. Moreover, all are keenly conscious that the Ancestors are always watching. Though voices are often raised and debates may last for solar days, the Hearthspake sees little of the politicking or self-interested manoeuvring that typifies many other intelligent species' political arenas. The Kin might be hard-headed, but they are almost always earnest and honest in their desire to guide their Kindred well. The familial bond of the Kindred remains with Kin and Ironkin whether they live and work within their hold, or roam the stars as warriors, merchants, miners or courageous Hernkyn Rangers. There is a shared, genetic understanding between members of a Kindred that goes deeper than words. It is a commonality of thought and action that binds their armies tight and can appear to outsiders like some form of low-level telepathy. Every Kindred has its own name, chosen when it was founded. Some -- including Skâlfi's Kindred, the Kindred of Nârunn or Vykât's Kin -- are named for the Ancestor credited with their establishment. Others are named after a defining feature of their Hold World, such as the Kindred of Echodark, the Thousand Stars Kindred or the Iron Canyon Kindred. Oddly basic names are used by some, like Kindred Six or Kindred Eleven-D, while others boast names that speak to their essential natures, such as the Star-delver Kindred or the Kindred of Ork Slayers. The Kin are also known to mingle these forms, producing names such as Yôht's Black Pillars Kindred, or The Kindred Stoic of Nightgulf.
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