Anchorite
WS | BS | S | T | I | Agi | Dex | Int | WP | Fel |
---|---|---|---|---|---|---|---|---|---|
T2 | T1 | T1 | T3 | T1 | T4 |
Career Path
T1 Hermit — Brass 1
Skills: Animal Care, Endurance, Lore (Theology), Navigation, Outdoor Survival, Perception, Pray, Stealth (Rural)Talents: Animal Affinity, Bless, Stone Soup, Very Resilient
Trappings: Crude holy symbol, rags, begging bowl, strange ideas about your god
T2 Anchorite — Brass 2
Skills: Climb, Cool, Heal, Melee (Basic or Flail), Perform (Feat of Endurance), Secret Signs (Vagabond)Talents: Field Dressing, Holy Visions, Iron Will, Orientation
Trappings: A post or cell for use in meditation, no shoes, scribbled ravings, 1d10 holy trinkets
T3 Mystic — Brass 4
Skills: Art (Any), Charm, Entertain (Sermonize), Lore (Heresy)Talents: Invoke, Read/Write, Second Sight, Sixth Sense
Trappings: A small group of hermit and anchorite followers, quill and parchment or blank book, a relic of a saint
T4 Living Saint — Silver 3
Skills: Intimidate, LeadershipTalents: Argumentative, Inspiring, Public Speaking, Savant (Theology)
Trappings: Large group of lay followers, the respect of at least one notable priest, your heretical magnum opus, a place of gathering
Type
Religious
Other Associated professions
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