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Anchorite

WS BS S T I Agi Dex Int WP Fel
T2 T1 T1 T3 T1 T4

Career Path

T1 Hermit — Brass 1

Skills: Animal Care, Endurance, Lore (Theology), Navigation, Outdoor Survival, Perception, Pray, Stealth (Rural)
Talents: Animal Affinity, Bless, Stone Soup, Very Resilient
Trappings: Crude holy symbol, rags, begging bowl, strange ideas about your god

T2 Anchorite — Brass 2

Skills: Climb, Cool, Heal, Melee (Basic or Flail), Perform (Feat of Endurance), Secret Signs (Vagabond)
Talents: Field Dressing, Holy Visions, Iron Will, Orientation
Trappings: A post or cell for use in meditation, no shoes, scribbled ravings, 1d10 holy trinkets

T3 Mystic — Brass 4

Skills: Art (Any), Charm, Entertain (Sermonize), Lore (Heresy)
Talents: Invoke, Read/Write, Second Sight, Sixth Sense
Trappings: A small group of hermit and anchorite followers, quill and parchment or blank book, a relic of a saint

T4 Living Saint — Silver 3

Skills: Intimidate, Leadership
Talents: Argumentative, Inspiring, Public Speaking, Savant (Theology)
Trappings: Large group of lay followers, the respect of at least one notable priest, your heretical magnum opus, a place of gathering

Type
Religious
Other Associated professions
Rangers
Generic article | Apr 19, 2024

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