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The Darkest Depth - Exalted

Weapon (varies) - Legendary artifact - requires attunement  
A long polearm found shaped initially as a gigantic glaive, with a haft of oily dark steel inlaid with a still-flowing spiral of quicksilver, a long wickedly curved blade at the end, pitch black and seeming to absorb the light, like a black shape masked out of the world. An inscription runs down the handle in Giant; “In the darkest depths, where light and life and space lose meaning, everything becomes possible”   One of the legendary Destiny Arms, built for the alchemist Lyndara, the first apprentice of Adaxus and an experimental alchemist who worked with biology and teleportation.     Mutable Form – Over the course of a short rest, a creature attuned to the Depth can adjust its size and shape, forming into a spear, pike, glaive or lance, sized for a creature either Medium, Large or Huge in size. Regardless of its form, it functions as a +1 weapon.   (A weapon sized for a Large creature deals double the damage dice; a Huge weapon deals triple the damage dice. Wielding a weapon one category too large for you causes all attacks to be made at disadvantage; a weapon two or more categories larger cannot be used)   Defy Space – As a bonus action, you may sweep the glaive around yourself in an flourish of quicksilver, stepping through it and teleporting up to 60ft to an unoccupied space, regardless of whether you have line-of-sight to the destination. If you attempt to teleport to an occupied space, you instead suffer 4d6 force damage and do not move.   When you arrive, you may cause a rippling distortion to emerge, and each creature within 10 feet of the space you teleport to must make a DC 17 Constitution saving throw, taking 3d10 force damage on a failed save, or half as much damage on a successful one.   When you strike a creature with the Depth, you may instead expend a charge of this ability to force them to make a DC 17 Dexterity save. If they fail, you may teleport them 30ft. to an unoccupied space.    This ability can be used three times, after which the wielder must complete a short or long rest before it can be used again.   Defy Life – Any creature struck with the Depth suffers an additional 1d8 necrotic or radiant damage (the wielder’s choice).   Defy Light: The wielder can see perfectly in mundane and magical darkness out to 60ft.   Exaltation and Endings. An echo of Lyndara’s mind is still present within the weapon, can answer limited questions, and has fragmented memories of her past. It is possible to converse with her in a limited capacity, and acting in a manner which is strongly aligned or against her wishes can impose advantage or disadvantage on attacks.   A creature which was attuned to the weapon when it became Exalted gains the capability to destroy it. If you exalted the Depth, while your blood is coating the weapon's blade you may spend an action to shatter the glaive against a hard surface. All creatures and objects within 40 ft. of the glaive must make a DC20 Dexterity saving throw. On a failure, a creature suffers 30d6 force damage and is teleported 1d10 x 100 ft. in a random direction, or takes half damage on a success, the Darkest Depth is destroyed, and Lyndara's mind is put to rest.
Item type
Weapon, Melee

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