New Larkholm
The city of New Larkholm has been the site of more than one terrible tragedy. The town of Larkholm was burned to the ground in the same location during the Orgoth invasion. In time, the wreckage was cleared away and a new city arose on the site of the previous settlement. In 242 AR, Cryxian reavers sacked the place and set fires that ravaged the waterfront. Again Larkholm burned. By royal decree, construction began on a new city in 277 AR on the remains of the old, this time with a massive hill fortress overlooking the sea.
Before the onset of the recent wars, the Mercarian League had adopted the fortified and well-placed city as one of its main ports. As a matter of course, the League worked to push smaller merchant companies to the sidelines. Mercarian influence in the city was checked by Earl Mosley, who saw the League as a threat to his ancestral claim. The situation came to a boil over a matter of property rights, resulting in almost open warfare between members of the New Larkholm City Watch and mercenaries in the employ of the Mercarian League.
The resulting crackdown against the Mercarian League’s agents came at an inopportune time. Ordic interests had already begun to establish footholds in the city’s trade, several acting as fronts for House Mateu. In recent months, New Larkholm has become a secondary port for Ordic naval vessels aiding the Cygnaran Third Fleet against Cryxian actions, further flooding the city with Ordic citizens. The Mercarian League remains a power in the commerce and politics of the city, but their every move is matched by agents of House Mateu and other rivals.
Defences
New Larkholm is garrisoned by a long gunner company of the Fourth Army. It is also an important Mercarian League port and is home to many warships. White Bay is regularly patrolled by vessels out of New Larkholm. The Mercarian League also maintains a large mercenary force in the city.
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