Class

In D&D, your character’s class (or classes, if you’re a Multi-Classing gremlin) factors the most heavily into your playstyles. In Chromatia, we support all official class and sub-class options, including the Blood Hunter and Gunslinger found in Critical Role, and additionally provide a handful of homebrew class options unique to the world of Chromatia and entrenched in the world’s story. You’re free to choose whatever your heart desires.  

Choosing your Playstyle

If you’ve never played D&D before, it can be a bit daunting trying to decide which class you’d like to play. You may be worried about party composition (the golden “one support, one defender, and two damage classes” configuration championed at most tables), but to be perfectly honest, we don’t really care about that here. Play what sounds fun to you. If you’re having trouble picking, consider the below options for how you may want to play – but keep in mind, this is just to help give you an idea of where to look, and not an end-all-be-all interpretation of the only way to play a certain class.  
  • All-Rounder. Classes in this category are effectively your “bread-and-butter” classes, as they’re generally good at whatever you want to do. If you’re someone who wants to be a bit above average at a little bit of everything, or you just don’t want to think very hard about what options you have at any given moment, consider playing a bard, druid, or fighter.
  • Damage. These classes excel in dealing a lot of damage over the course of a fight, either in quick one- or two-round bursts or consistently over an extended brawl and are often reliant on good positioning to avoid swift or even instant death from more powerful enemies. Blood hunters, monks, rogues, sorcerers, and warlocks tend to fall in this category.
  • Defender. Defenders encompass classes who specialize in getting the attention of enemies, soaking up damage, and generally posing as or creating significant obstacles for opponents trying to harm your allies. Barbarians, rangers, and paladins typically take up the defender role.
  • Support. A support class is designed to keep the rest of the party alive, and played well, can often make or break most encounters. They come with a suite of buffs, curses, and utility options that can swiftly turn the tide of battle at a moment’s notice. Artificers, clerics, and wizards are good picks for this role.
Again, these categorizations aren’t final. More experienced players often create new and innovative ways to play a particular class, like using specific skill sets to turn a bard into a formidable defender in a pinch. Ultimately, the choice is yours.

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