Multi-Classing

Chromatia permits multi-classing in its rulesets, which otherwise follow the rules, guidelines, and requirements as laid out in Chapter 6 of the PHB.    This page only serves as a note and warning to less experienced players interested in multi-classing to proceed with caution. “Rules-as-written” (RAW) D&D itself permits multi-classing as an optional rule, which means the concept of multi-classing was not considered when WotC designed and balanced the game.   Multi-class characters can and often do have the potential to achieve feats "pure" classes cannot, which can be awesome in the right circumstances, but might likewise leave you far more vulnerable in other areas a pure class might otherwise have coverage for. We generally don’t recommend multi-classing for players new to D&D, but we’re not going to stop you either.    Multi-class at your own risk, and if you end up not liking it, don't be afraid to use a mulligan to revise your build. It's more important to have fun than to commit to a build you no longer enjoy.    If you're still interested, but need tips or guidance on how to build effectively, you can use #character-inspiration to chat with other members of the community about your build goals and how to achieve them, or use #dnd-crunch-and-brews to discuss the nitty gritty mechanics and numbers.    If you choose to create a multi-class character (or “MC”), make sure to consider the story elements leading into the crossover. Not every fighter wakes up one day and realizes they’re also a wizard. If you’d like help working on your story goals, feel free to create a private thread in #character-inspiration and ping the staff for guidance.