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Knight of the Blood

Appointment

After a period of no less than one active year as a Knight-Errant, a Knight-Errant may petition a Master-Knight to hold a Knighthood Ceremony. The Knight-Errant should be prepared to cite specific examples and bear witnesses which show that his or her investigations and judgements have reflected well on the Knights of the Blood, and that he or she has been an effective force at advancing the interests of Clan Ventrue. The Master-Knight may choose to directly test the Knight-Errant during the Knighthood Ceremony, both in social or mental acumen, and in physical prowess.

Duties

Knights may sometimes be called on by Masters to perform tasks specific to their skills which may, or may not, be sanctioned by the Clan or technically legal by Camarilla laws and traditions. This can often lead to situations where the Knight must be forced to relinquish status, boons, and prestige in order to cover for something done in-line with official Knights of the Blood duties, but outside of Camarilla laws or the Traditions.   A Knight discovered to be abusing his or her position, or falsifying evidence will be dealt with harshly, and swiftly, often suffering a harsher punishment than the ones suffered by those who have been unfairly punished. Standard punishment for Knights discovered laying false accusation against another Ventrue is either maiming, or being branded in a visible location, neither of which are allowed to be healed for the sentenced amount of time. Lesser punishment involves demotion or the tribute of Retainers, Influence, or Resources; as well as imprisonment for a predetermined amount of time.

Benefits

Knights are the core of the Knights of the Blood. They are independent operators, with total autonomy to investigate, punish, detain, harass, or destroy as they see fit. Answerable only to Master-Knights, Knights have the right to select a Squire that they may train, teach, discipline, or destroy as they see fit.   Knights are allowed, by the Knights of the Blood, the freedom to start and continue investigations into any Ventrue that a Knight-Errant may investigate, in addition to: Primogen, Harpies, Seneschals, Archons, Aediles, Tribunes, and Lictors. If evidence of treachery or treason is discovered, the Knight is authorized to punish the offending Ventrue in a manner fitting both the crimes and the evidence.   Knights also provide leadership and direction to Knight-Errants and may call on any Knight-Errants in their area to perform tasks when necessary.
Type
Nobility, Military
Length of Term
"Life"
Reports directly to
Related Organizations

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