Heidi Roth
Heidi Roth
An archaeologist from Aceitunas. Heidi has devoted her life to the recovery and preservation of historical relics. With her trusty cannon, Betty, she robs tombs for the benefit of museums, and for the sweet, sweet treasures within them. I don't have any powers beside "Big Cannon". I have also learned a few specialized cannon shots and powders. I gained a bit of good fortune. I found a treasure map. I gained a bit of good fortune. I had a supernatural experience. I witnessed a minor miracle. I saved the life of a commoner named Luther, who now owes me a life debt.
Personality Characteristics
Motivation
I have sort of always been an adventurer. It comes with the occupation. I have experience in the basics: travelling with expedition parties, dungeon diving, etc. With the decimation of magical items, any ones still existed rocketed in market value. Additionally, the archaeology guilds deemed it necessary to locate surviving artifacts for preservation in the event of a similar event occurring. I have a fascination with heavy weapons and the destructive power they wield. I did not want to devote myself to the study of magic, so if I want to blow shit up, I have to make do with the tools I have. I am always hoping to find cool shit in every tomb I raid. The ultimate goal is to find significant or potentially world changing artifacts or lost pieces of history.
Likes & Dislikes
I love the thrill of adventure and the unknown
I hate racists.
I fear drowning
I admire those that respect culture. I am completely fine with grave robbing, as long as it is done in a respectful manner. Respecting culture also extends outside the tomb, I believe everyone should be treated equally regardless of race/culture/etc.
Vices & Personality flaws
I have no subtlety and I do everything loudly. Why waste time picking a lock when a stick of dynamite is faster? Good luck trying to get me to do a successful stealth check.
Social
Contacts & Relations
I managed to excavate a halfling named Luther from a cave in. If I had not done so, he would have starved. He now accompanies on my expeditions.
On my adventurers, I met a dragonborn warlock named Neswyn , an archaeologist from another part of the country. We teamed up for a delve into a supposed dragon horde. It turned out to be a kobold hideout, which we barely escaped from. I have heard she has become quite a name back in her home town.
Family Ties
Was born to Ada Drekker and Casper Roth. Heidi was the forth born. She was born in her family home with the assistance of a midwife. She was raised with her four siblings by her mother and father.
Social Aptitude
I would not classify myself as heroic, but I will not forsake someone. If someone is in imminent danger from a force beyond their control and no-one else is available, I will step up. I do prioritize my own life over strangers though.
It depends how I was wronged. If a goblin stole from me, I will be merciful if I get back what was taken. However, if the goblin murders a friend or family member of mine, I will kill them without a second thought.
Relationships
Wealth & Financial state
I lived a comfortable lifestyle in a large house. I had several friends, and my childhood was generally a happy one. My father is archaeologist and made a place for me in the guild. I grew up fighting, and I refined my talents by defending myself against people who crossed me.
I gained a bit of good fortune. I found a treasure map.
Robbing tombs and stealing hearts.
Character Location
Current Location
Thundis
Alignment
Chaotic Neutral
Age
36
Date of Birth
12th Vulcan 2524
Birthplace
I was born in a city rich in guilds and culture. A place where museums and the arts flourish.
Spouses
Children
Gender
Female
Eyes
Brown
Hair
Red
Skin Tone/Pigmentation
Tan
Height
6 ft
Weight
225
Origins of Suspicion
14 Vulcan 2558
14 Vulcan 2558
*Sigh*
The veil of inebriation truly is a charlatan’s best disguise. A sealed vault covered in celestial runes on the edge of the Everdine forest seems laughably obvious in sober retrospect. I mean, he managed to pull one over on both Mushroom and Cooper, and they were the brains of the operation (serving as only the muscle is relaxing from time to time). But come on, the entirety of this con job was so gratuitous in its setup.
Okay, let me elaborate on some details. Last night, the three of us made the acquaintance of a human going by the name of Matthias. He claimed to be a farmer way out on the edges of Everdine forest. He was rambling on about invoking the wrath of the gods; so needless to say, he was fun to talk to. A sink hole had supposedly opened up on his property, giving way to a small series of caverns which lead to a stone door. Long story short, the door was engraved in celestial markings and promised plentiful treasure/danger.
We spent a full two days travelling to the blasted place. We only began to question our decision after we hit the halfway point, and by then it was too late to turn around (sunk cost fallacy and all that). We took turns hauling the chest of loot we had dredged from Lake Everdine. Cooper with all his artificer prowess had quickly fashioned a little hand cart for it. Matthias offered to do his part in pulling it, but Coop insisted that he shouldn’t. He tries to hide it, but his basic kobold side shows whenever money is on the line. (He even slept with the chest tethered to his leg).
Sitting atop a Well of Magic, the pristine pool promised some profitable pickings. Dreams of ancient relics remained dreams; but what we suspect was the remnants of a forgotten bandit hoard would have netted (hah, pun) us a couple hundred gold pieces. Would have…
Matthias “farm” was in shambles when we arrived. That should have been our first clue. His homestead roof had collapsed, and his fields were overgrown. He fed us some more ‘wrath of the gods’ lines and we went along with it. We were quickly led to a recently ploughed plot where the sink hole had opened. As described, it was a narrow shaft that dropped for about twenty feet, opening up to a cavern.
Mushroom’s slight half-elf body made them the perfect candidate for the job. Drop down, find a stone door aided by druid magics and relay back a thumbs up/thumbs down: easy. And to our surprise… he found it. None of us spoke celestial, but it did seem legit.
*Sigh*
Here comes the dumb part.
It was fake.
All three of us had descended to but our brains together to crack the door to the biggest haul of our careers. The door was exquisite in design, decorate in magnificent celestial symbols. Complex locks and hinges tried to keep us out; but some well-placed explosives and a touch of nature magic had us through door in under a half hour. Through the door into… an empty dirt cavern. We quickly retreated, surfacing to confront a Matthias who had vanished into thin air. With our loot!
The three of us were absolutely stunned by the sheer absurdity of the situation. There was no way that guy was a farmer. We followed the carts tracks to the remnants of a teleportation circle and Mushroom concluded that he would have had to use something as advanced as Stone Shape to build the “vault door”, considering its location and complexity.
This shmuck had strung us along for nearly three days and had access to, *at least*, fifth level magic. He had set up this needlessly complicated story and circumstance, to make off with only a moderately valuable collection of heirlooms and art pieces.
I write this as we make camp for the evening. We make for Aceitunas in the morning; robbed of our valuables and, embarrassingly, our pride. Suffice to say, this story is not one I will be sharing around the guild hall.
Fire and Lightning
6 Martius 2560
Fuck yeah!
Fuck!
Yeah!
Wooooooooooo!
The folks back home are not going to believe this one. I killed a gods damned dragon! This is the sort of tale that the older timers would prattle on about at the bar just to swindle a free pint out of you; but I've actually done it!
---
The scaly bugger tried to get the jump on us as we woke from our rest- thank Tymora for spellcasters. Without the quick thinking of Leront and his magic fingers, I doubt we would have given the bastard as thorough of a walloping as we did. A corridor full of web was all we needed to turn the tables on the beast; setting off down the corridor, we, in turn, prepared our own ambush.
Oh, Betty. How she did glow. As he stuck his ugly maw around the corner, I lit him up with the light of a thousand suns.
Zlap. Zlap! Zlaplap! Zlapzlapzlapzlap!
Beam after beam of radiant fire shot forth from Betty's magnificent muzzle. (I lost count after the twentieth).
The dragon barely had time to let loose a bolt of lightning. Its death rattle hitting me square in the chest.
But I wasn't going to let a bit of static electricity slow me down. Betty seared through the beast's wing with a final burst from deep within her chamber. The dragon was dead before it hit the ground.
---
Well that is how I remember it at least.
The old man never so much as scared off a troll in his prime; but look at me now, dad. I'm about to raid a dragon's hoard. I am about to be quite well off without selling historical relics on the black market.
(Maybe I can get Greta and Hugo to finally paint that portrait of me. They'll probably do it if I bring them back something nice.)
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