G-Mod

If cyborgs are a melding of person and machine, then g-mods are the complete changing of that person into something new. While some individuals may have their genes subtly altered, g-mods modify their DNA in profound and radical ways, changing their appearance, their intellect, and sometimes the core functions of their bodies. To date, g-modding is the closest humankind has come to true transhumanism, with some arguing that the most modified g-mods are no longer entirely Homo sapiens.

Most g-mods look entirely human, choosing to boost their physique, immune system, muscle strength, reflexes, life span, and intellect. Other g-mods adopt cosmetic changes like blue skin or cat irises, feathers, fangs, claws, or prehensile tails. Animalistic characteristics tend to be popular among a subset of g-mods called “wylders,” but only the most extreme come across as anything but “mostly human.”

WHY PLAY A G-MOD?

G-mods embrace the notion that humanity is merely a concept, and that with applied science, a person really can be whatever they want to be. When playing a g-mod, you can choose any appearance you want for your character, borrowing features from animals, Netcast characters, or anything else. G-mods are also among the smartest of all the archetypes, intelligence being commonly boosted by in utero modifications.

G-mods tend to be seen by the public in two different lights, depending on their modifications. Those g-mods who prefer subtle enhancements tend to come across as “better” people, and most love and envy them in equal measure. However, the more “improved” a person is, the more they can inspire a sense of unease in others. Further, the “wylders,” who go for animalistic, outlandish, or shocking g-mods tend to be treated with fear and revulsion. If you like the idea of playing an intelligent and charismatic charmer, a super-strong bodybuilder, or an undercity punk with wolf eyes and fangs, a g-mod is the right choice for you.


G-mod


  • Starting Wound Threshold: 11+Brawn
  • Starting Strain Threshold: 11+Willpower
  • Starting Experience: 90

  • Starting Skills: A g-mod starts with one rank in Resilience. They obtain this rank before spending experience points, and this skill may not be increased higher than rank 2 during character creation.
  • Enhanced Genetic Modifications: Once per session when your character uses one of their g-mods to modify a check, you may spend a Story Point to add s equal to your character’s ranks in Resilience to the results (in addition to any other affects the g-mod has).
  • G-Mod: Your character begins play with one g-mod (see page 106) that costs a total of 1,000 credits or less. They do not need to make any check to assimilate this g-mod.


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Brawn
Agility
Intellect
Cunning
Willpower
Presence

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