Trey
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Setting Intro | Visitor's Guide | Author's Intentions
Thirteen, or Trey, as most know him, is a criminal networker within the Nisoran underworld in Galendra. He has a flippant attitude about most things, and uses his network to find other people to do work he doesn't want to. His connections and hookups only know the performance he puts on, as he always keeps himself emotionally distant from others.
Or at least, he used to.
History
Test Subject
Content Warning: Mention of child abuse
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In an underground compound on the sunny side of Xeros, the Emerald Legion performed excruciating experiments to induce psionics in non-psionic children. As one of these kids, Trey was known as Thirteen, based on the test subject number tattooed across his chest. Over games of cards with made-up rules, often played well past lights-out, he'd tell the others how they're going to escape one day. He was particularly close with Twelve, and they'd make promises of all the things they'd do when they'd finally won their freedom.
Informant
As much as he intended to go back for the others, he couldn't face the Legion compound again. He took the name Trey and concealed the tattooed 13 behind a new one of the king and queen of hearts. For years, he took odd and often extra-legal jobs as he planet hopped, eventually settling in Nisora's largest city in his early 20s. There, he found a use for both his precognitive talents and his sharp tongue as a criminal networker — the guy who always seemed to know a guy. His psionics and his past were close-kept secrets no one could know about. He took control of his body in ways he couldn't before. Line art tattoos of cards, dice, roulette projectors, and other trappings of the standard holocasino cover his brown skin from the neck down. Many of them glow a kaleidescope of colors under a black light. His black, curly hair (often kept in a bun) has red and gold streaks. He affects a thick Xerosian accent he never developed at the Compound, and always makes sure his clothes are well-tailored. Over years of developing his reputation, he became an informant to gang members, reporters, and middle-managers alike. An abandoned chemical manufactory, nicknamed the Underground, served as his base of operations and living space. To avoid formally affiliating with any particular group, he built careful networks of contacts and lies. No one could know the real him. Remaining neutral was dangerous balancing act, but one he enjoyed performing.The Gal Pals
Neutrality Shattered
In December 3227, investigative reporter Jorie Grey contacted Trey for help investigating the mysterious Research Base orbiting Nisora. What he thought would be an easy job became anything but, as they met Bry: an alien consciousness downloaded into a VI shell. And the Perimeter Agency was after him. Trey let Bry stay at the Underground with him, but at the time, he didn't care what happened to him or the others. He cared about his position within Galendra, and Perimeter upset the balance he'd worked to create. Galendran factions were always at each other's throats, and over the next few months, they escalated nearly to war. He could no longer remain neutral, and under the name the Gal Pals, he worked with the others and took actions that made him enemy to those that once held him in high esteem.Personal Mission
The exchange didn't go as planned. The Gal Pals and Twelve were captured and only Trey escaped with the medicine. He could have left them to their fates, just as he had as Thirteen. But he didn't. He gathered every ally he could from pirates to family and even Norah Everdin, and returned to the Compound to make good on promises made twenty years ago.
"I'd planned to blow this whole place up, but now that I'm here... I think you need it more than I do."
Putting Pieces Together
Trey returned to Nisora changed. More willing to see the Gal Pals as his friends, more accepting of his feelings toward Bry, and more willing to do what was needed next. He faced Perimeter's trial, and under Oath, shared information he'd previously planned to take to the grave. He burned bridges with factions that no longer served his interests, build new ones with other groups, and even faced certain death to get the information needed to save the city."I could go," Bry answered, "but I'd rather stay. As long as you have use for me?" "Yes. Good. That... makes me... feel... ... ............ good."
But not without cost. His near-death experience damaged his psionics. Whatever recovery is possible will take time and effort. From a new secret location, he works to rebuild what was lost and create a new balance in the city, between factions new and old. One of his biggest concerns is the growing cult surrounding Jorie, and how she seems to be implanting memories in people to get them to follow her.
Whatever happens next, he won't face it alone. A fact he's still coming to terms with.
Player Character
Campaign 2: The Gal PalsTimeline
3195 | Estimated year of birth |
3210 | Escaped Xeros, took the name Trey |
3217 | Established as Nisoran criminal networker |
3228 | Created the Gal Pals |
Demographics
Children
Related Plots
Abilities
Skills
Perform Sneak ConnectTrey has earned his place through careful manipulation. He knows who's involved in what at all times, and puts on the necessary act to get what he wants.
Cybernetics
Holoskin emitter Toxin injectors Ghosttalker Eelskin capacitor meshHis cybernetics aid in subtle actions. Holographic disguises for infiltration, toxin injectors to incapacitate, eelskin to bypass electronic locks, and he partially repaired his Legion ghosttalker to secretly record, photograph, and communicate.
Psionics
PrecognitionHiding it behind hunches and luck, Trey uses precognition to know things he shouldn't and be in the right place at the right time. It's saved his life more times than he can count.
Assets
The Underground The Tower The Back Room ???Trey keeps several operational bases, some as meeting areas while others remain hidden. His current living spaces are unknown to anyone except for him and Bry.
Trivia
Author Commentary
Mix and Match(making)I expected Twelve to be his romantic interest initially, but Trey and Bry had immediate chemistry. Possibly helped by the facts that Trey's player is my fiance, and Twelve wasn't brought in until later.
Nobody thought Trey would end the campaign in a healthy relationship and Jorie in a manipulative one.
Such a great character. I love the contradiction of health-conscious vegan and willing to try anything once, including drugs. Such a real life person thing. :)
Explore Etrea
What's more human and relatable than cognitive dissonance? :D We are very rarely consistent creatures...
Speculative-Fiction Writing