Fell
Dabus Priest of Aoskar
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Medium Dabus High Priest of Aoskar , Neutral
Sign of One (-2 to Initiative)
Creating tattoos at his shop in the Market Ward, speaking at Signer safe houses throughout the Cage, or bricking up ooze portals in the Hive.
Fell casts spells as a 17th level Cleric, with a Spell DC of 17 and +9 Spell Attack bonus.
Sign of One. -2 on Initiative checks, Immune to Illusion magic. Symbols. The picture-symbols that appear above Fell's head when he communicates may be permanently grafter onto any smooth surface as a tattoo. Sometimes, though, an image above Fell's head may expand to become a solid, real-life object or creature. During each round in which Fell communicates with a PC, the DM should roll 1d20. A roll of 20 indicates that a beneficial symbol (like a gate key) becomes real; a roll of 1 indicates that a harmful symbol (like a monster) becomes real. No creature that becomes real will attack Fell, though it may attack anyone nearby. Any creature or object that becomes real dissipates into nothingness in 1d4+4 rounds. Once per day, Fell can cause any symbol to become real as a defensive or offensive measure.
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