Wyrmland
Heroes Return
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An island nation separated by sea, dotted with eleven great cities that once stood as shining beacons of order and enlightenment, enjoying a platinum age for more than a century. The most brilliant minds among the humans, elves, dwarves, gnomes, and sometimes halflings, created new ways of thinking, universities for learning magic and science, complex tunnel systems for travel, ethics and political philosophy, and even enchanted clockwork devices that made life less laborious for all.
When the Green Star fell from the heavens, it ominously marked a dark turn for the island's people. They soon learned that anyone who died would rise again to devour the living and create more dead to rise in turn. This blight quickly took hold of the rural villages, and the scared inhabitants knew it was only a matter of time before the cities would fall. So much blood was spilled to protect the cities and eventually great walls were erected to keep the damned outside.
It’s been almost three hundred years since the Green Star fell to Wyrmland, and the eleven cities are a shadow of their former selves. The only hope the people cling to now, is a prophecy foretelling the end of the darkness by a small band of champions. Every decade since, a lottery for volunteer ‘heroes’ has been held, and each group ventures into the undead badlands, seeking answers but finding only death...