The Tavern Rats
- Captain: Luise Vogel
- Liesel Walter
- Philipp Blau
- Swanhilde Schreier
- Irma Hartmann
- Udo Werner
Strategy
The Tavern Rats have a straightforward strategy, with the team equally divided between pushing the ball, defending the pushers, and trying to pull the opposing team's pushers off.Level 1
Tavern Rat (Level 1) CR: 1/2
STR
13 +1
DEX
15 +2
CON
12 +1
INT
10 +0
WIS
14 +2
CHA
9 -1
Actions
Multiattack. Make two unarmed strike attacks. Unarmed Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) bludgeoning damage.
Level 2
Tavern Rat (Level 2) CR: 1
STR
13 +1
DEX
15 +2
CON
12 +1
INT
10 +0
WIS
14 +2
CHA
9 -1
Tavern Brawler. When you hit a creature with an unarmed strike or an improvised weapon on your turn, you can use a bonus action to attempt to grapple the target.
Actions
Multiattack. Make two unarmed strike attacks. Unarmed Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) bludgeoning damage.
Level 3
Tavern Rat (Level 3) CR: 1
STR
13 +1
DEX
15 +2
CON
12 +1
INT
10 +0
WIS
14 +2
CHA
9 -1
Tavern Brawler. When you hit a creature with an unarmed strike or an improvised weapon on your turn, you can use a bonus action to attempt to grapple the target. Grappler. You have advantage on attack rolls against a creature you are grappling. You can use your action to try to pin a creature grappled by you. To do so, make another grapple check. If you succeed, you and the creature are both restrained until the grapple ends.
Actions
Multiattack. Make two unarmed strike attacks. Unarmed Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) bludgeoning damage.
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