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The Tavern Rats

Representing the Aedian city of Gresh, this group of alcoholics were invited through winning their local tournament.
  • Captain: Luise Vogel
  • Liesel Walter
  • Philipp Blau
  • Swanhilde Schreier
  • Irma Hartmann
  • Udo Werner

Strategy

The Tavern Rats have a straightforward strategy, with the team equally divided between pushing the ball, defending the pushers, and trying to pull the opposing team's pushers off.

Level 1

Tavern Rat (Level 1) CR: 1/2

Medium humanoid (human), neutral
Armor Class: 14
Hit Points: 22
Speed: 40 ft

STR

13 +1

DEX

15 +2

CON

12 +1

INT

10 +0

WIS

14 +2

CHA

9 -1

Skills: Athletic +3, Perception +4
Senses: Passive Perception 14
Languages: Common
Challenge Rating: 1/2 ( 100 XP)
Proficiency Bonus: +2

   

Actions

Multiattack. Make two unarmed strike attacks.   Unarmed Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) bludgeoning damage.

Member of The Tavern Rats.

Level 2

Tavern Rat (Level 2) CR: 1

Medium humanoid (human), neutral
Armor Class: 14
Hit Points: 25
Speed: 40 ft

STR

13 +1

DEX

15 +2

CON

12 +1

INT

10 +0

WIS

14 +2

CHA

9 -1

Skills: Athletic +3, Perception +4
Senses: Passive Perception 14
Languages: Common
Challenge Rating: 1 ( 100 XP)
Proficiency Bonus: +2

Tavern Brawler. When you hit a creature with an unarmed strike or an improvised weapon on your turn, you can use a bonus action to attempt to grapple the target.

Actions

Multiattack. Make two unarmed strike attacks.   Unarmed Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) bludgeoning damage.

Member of The Tavern Rats.

Level 3

Tavern Rat (Level 3) CR: 1

Medium humanoid (human), neutral
Armor Class: 14
Hit Points: 27
Speed: 40 ft

STR

13 +1

DEX

15 +2

CON

12 +1

INT

10 +0

WIS

14 +2

CHA

9 -1

Skills: Athletic +3, Perception +4
Senses: Passive Perception 14
Languages: Common
Challenge Rating: 1 ( 100 XP)
Proficiency Bonus: +2

Tavern Brawler. When you hit a creature with an unarmed strike or an improvised weapon on your turn, you can use a bonus action to attempt to grapple the target.   Grappler. You have advantage on attack rolls against a creature you are grappling. You can use your action to try to pin a creature grappled by you. To do so, make another grapple check. If you succeed, you and the creature are both restrained until the grapple ends.

Actions

Multiattack. Make two unarmed strike attacks.   Unarmed Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) bludgeoning damage.

Member of The Tavern Rats.
Type
Entertainment, Sports team
Ruling Organization
Parent Organization
Related Ethnicities

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