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Chaos Space Marine Implants

Like the Space Marines of the Imperium, Chaos Space Marines also have a series of special organs and modifications implanted into their bodies. This section briefly describes the in-game effects of each upon the Chaos Space Marine character. The Traits and Talents provided by these implants are listed in the Chaos Space Marine’s starting Talents and Traits above.

Secondary Heart: This organ contributes to the Unnatural Strength and Toughness Traits.

Ossmodula: This implant contributes to the Unnatural Toughness Trait.

Biscopea: This implant contributes to the Unnatural Strength Trait.

Haemastamen: This organ contributes to the Unnatural Strength and Toughness Traits.

Larraman’s Organ: The Chaos Space Marine only has a 5 percent chance of dying each round from Blood Loss, rather than the normal 10 percent.

Catalepsean Node: Chaos Space Marines suffer no penalties to Perception-based Tests (such as Awareness) when awake for long periods of time.

Preomnor: This implant contributes to the Resistance (Poisons) Trait.

Omophagea: By devouring a portion of an enemy, a Chaos Space Marine can gain access to certain information from the foe’s memories. The information he can access is at the GM’s discretion, keeping in mind what may have been known by the enemy in the first place.

Multi-lung: This organ provides the Amphibious Trait.

Occulobe: This implant grants the Heightened Senses (Sight) Talent.

Lyman’s Ear: This implant grants the Heightened Senses (Hearing) Talent.

Sus-an Membrane: The Chaos Space Marine may voluntarily enter a form of suspended animation. To do so, the character must meditate for 1d5 Rounds. This organ automatically activates if the character is knocked unconscious by Critical Damage. While in suspended animation, the Chaos Space Marine’s wounds will not deteriorate or heal. It requires chemical therapy, auto-suggestion techniques, and a successful Hard (-20) Medicae Test to revive a character from suspended animation.

Melanchromic Organ: This organ contributes to the Unnatural Toughness Trait.

Oolitic Kidney: This organ contributes to the Resistance (Poisons) Trait.

Neuroglottis: This implant contributes to the Resistance (Poisons) Trait.

Mucranoid: The organ contributes to the Resistance (Heat, Cold) Traits.

Betcher’s Gland: The Chaos Space Marine may spit acid at his foes. This acts as a ranged weapon with the following profile: (Range: 3m; Damage: 1d5; Pen: 4; Toxic). If the character rolls three or more Degrees of Success on his Ballistic Skill Test, he may also blind the opponent for 1d5 Rounds.

Progenoids: Implanted in a regular human, these glands may change his body into that of a Space Marine, or they may overwhelm his physique and destroy him. The loyalist Adeptus Astartes place great stock in recovering the Progenoid glands from their fallen brethren to create new Space Marines. However, many Chaos Space Marines are less concerned with this. This gland has no in-game effect, though certain individuals may be interested in obtaining them for nefarious purposes (such as creating more Space Marines!).

Black Carapace: This implant gives the Chaos Space Marine exceptional control over his power armour. Although a Space Marine in power armour has the Size (Hulking) Trait, his enemies gain no bonus to hit him thanks to the Black Carapace.

Black Crusade - Core Rulebook

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