Torture-Class Cruiser
Hull: Cruiser.
Class: Torture-class cruiser.
Dimensions: Varies; 4.2 km long approx., 1.3 km approx. abeam.
Mass: 18 megatonnes approx.
Crew: unknown.
Accel: 8 gravities max sustainable acceleration.
The Torture-class is the larger of the two commonly encountered types of Dark Eldar vessel. As with all Eldar vessels, the sensor-confounding technologies these ships employ to defend themselves also makes accurate identification virtually impossible, and Dark Eldar cruisers of all kinds are frequently confused for one another, with even trusted accounts requiring retroactive alteration in the light of new evidence from subsequent encounters. Tortureclass cruisers always possess heavy firepower, though the specific reports of their armament vary from encounter to encounter and are likely rendered even less consistent by the terror that Dark Eldar raids deliberately inspire.
Speed: 9
Detection: +25
Armour: 19
Weapon Capacity: Prow 4
Manoeuvrability: +28
Hull Integrity: 60
Turret Rating: 1
Crew Rating: Veteran (50)
Void Shields: –
Morale: 100
Crew Population: 100
Torture Holds: These labyrinthine complexes contain all manner of depravity, and the air within them seethes with anguish and echoes with the screams of countless thousands of slaves. If this component is destroyed, the vessel loses an additional 1d5 Morale each Strategic Round as the crew’s source of unholy sustenance is taken from them.
3 Disintegrator Macrocannon Clusters: Macrobattery; Strength 4; 1d10+3; Crit Rating 4; Range 5; +10 bonus to Ballistic Skill Tests.
One of the following weapon systems:
Class: Torture-class cruiser.
Dimensions: Varies; 4.2 km long approx., 1.3 km approx. abeam.
Mass: 18 megatonnes approx.
Crew: unknown.
Accel: 8 gravities max sustainable acceleration.
The Torture-class is the larger of the two commonly encountered types of Dark Eldar vessel. As with all Eldar vessels, the sensor-confounding technologies these ships employ to defend themselves also makes accurate identification virtually impossible, and Dark Eldar cruisers of all kinds are frequently confused for one another, with even trusted accounts requiring retroactive alteration in the light of new evidence from subsequent encounters. Tortureclass cruisers always possess heavy firepower, though the specific reports of their armament vary from encounter to encounter and are likely rendered even less consistent by the terror that Dark Eldar raids deliberately inspire.
Speed: 9
Detection: +25
Armour: 19
Weapon Capacity: Prow 4
Manoeuvrability: +28
Hull Integrity: 60
Turret Rating: 1
Crew Rating: Veteran (50)
Void Shields: –
Morale: 100
Crew Population: 100
Essential Components
Unidentified Xenos Propulsion System, Warp-Plotter, Command Bridge, Eldar Life Sustainer, Eldar Crew Quarters, Sensor ArraySupplemental Components
Shadow Field GeneratorTorture Holds: These labyrinthine complexes contain all manner of depravity, and the air within them seethes with anguish and echoes with the screams of countless thousands of slaves. If this component is destroyed, the vessel loses an additional 1d5 Morale each Strategic Round as the crew’s source of unholy sustenance is taken from them.
3 Disintegrator Macrocannon Clusters: Macrobattery; Strength 4; 1d10+3; Crit Rating 4; Range 5; +10 bonus to Ballistic Skill Tests.
One of the following weapon systems:
- 2 Phantom Lances: Lance; Strength 1; 1d10+4; Crit Rating 3; Range 4; +1d10 damage per degree of success, max +2d10.
- Torpedo Tubes: Strength 4. These torpedo tubes are loaded with Dark Eldar void torpedoes and leech torpedoes. The ship carries 24 void torpedoes and 8 leech torpedoes.
- Launch Bay: Strength 4. This bay holds four squadrons of Raptor Interceptors, four squadrons of Tormentor Bombers, and four squadrons of Slavebringer Assault Boats.
Rogue Trader: The Soul Reaver
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