Being |
Domain |
Piety 3+ |
Piety 10+ |
Piety 25+ |
Piety 50+ |
Arawai |
Fertility |
You can cast Ceremony with this trait, requiring no
material components, a number of times equal to your
Charisma modifier (minimum of once). You regain all
expended uses when you finish a long rest. Charisma
is your spellcasting ability for this spell. |
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|
CHA |
Boldrei |
Community
&
Home |
Friends |
You gain advantage on Charisma (Persuasion)
checks while you are within a city.
In addition, when you fail an Intelligence
check or saving throw, you can reroll the die, and
you must use the new roll. Once you use this
reroll, you can't do so again until you finish a
long rest. |
By performing an hour-long ritual, you can
conjure enough grapes to fill three vials
(4 ounces each) of wine. Each vial serves as
a potion of healing for 24 hours, after which it
loses this property. Once you use this trait,
you can't do so again until you finish a long rest. |
CHA |
Chauntea |
Agriculture |
Goodberry |
You can cast create food and water with this
trait. Once you cast the spell in this way, you
can't do so again until you finish a long rest.
Wisdom is your spellcasting ability for this spell.
In addition, you have advantage on saving
throws against being poisoned. |
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|
Ilmater |
Endurance |
Longstrider |
You can cast Beacon of Hope with this trait.
Once you cast the spell in this way, you can't
do so again until you finish a long rest.
Charisma is your spellcasting ability for this
spell.
In addition, you have advantage on death
saving throws |
As an action,
you can touch a creature and choose one of
the following:
*The target regains hit points equal to 1d8 +
your Wisdom modifier, and you can cure the
target of one disease or neutralize one poison
affecting it.
*The target must succeed on a DC 15
Constitution saving throw, or for 1 minute, the
target deals only half damage with weapon
attacks. The target can repeat the saving throw
at the end of each of its turns, ending the effect
on a success.
You can use this action a number of times equal
to your Wisdom modifier (minimum of once).
You regain all expended uses when you finish a
long rest. |
|
Lathander |
Birth
&
Renewal |
Sleep |
|
|
|
Lliira |
Joy |
wand of smiles |
|
|
|
Milil Branchala |
Poetry
&
Music |
You can cast Charm Person with this trait, requiring no
material components, a number of times equal to your
Charisma modifier (minimum of once). You regain all
expended uses when you finish a long rest. Charisma
is your spellcasting ability for this spell. |
You can cast Hypnotic Pattern with this trait.
Once you cast the spell in this way, you can't
do so again until you finish a long rest.
Charisma is your spellcasting ability for this
spell. |
The DC for your spells that inflict the charmed
condition increases by 1.
Advantage against being charmed |
|
Mishakal |
Healing |
Cure Wounds |
|
|
|
Reorx Gontar |
Craft |
You can cast shield of faith
with this trait, requiring no material components, a
number of times equal to your Intelligence modifier
(minimum of once). You regain all expended uses
when you finish a long rest.
In addition, you know the mending cantrip. Intelligence
is your spellcasting ability for these spells. |
You can cast heat metal with this trait, requiring
no material components. Once you cast the
spell in this way, you can't do so again until
you finish a long rest. Intelligence is your
spellcasting ability for this spell.
In addition, you have advantage on saving
throws against being knocked prone. |
While you are standing and an effect would
push you 1 foot or more, you can use your
reaction to not be pushed. |
|
Sune |
Love
&
Beauty |
Charm person |
|
|
|
Tymora Olladra |
Good Fortune |
jim's magic missile |
jims glowing coin |
|
|
Waukeen Shinare |
Trade |
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