Kobold
Small humanoid (kobold), lawful evil
AC: 12 HP: 5 Speed: 30 ft.
STR 7(-2) DEX 15(+2) CON 9(-1) INT 8(-1) WIS 7(-2) CHA 8(-1)
Senses: Darkvision 60 ft., Passive Perception 8
Languages: Draconic
CR: 1/8
Proficiency Bonus: +2
Sunlight Sensitivity: While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Pack Tactics: The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Dagger: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d4 + 2) piercing damage.
Sling: Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: (1d4 + 2) bludgeoning damage.
Kobolds are craven reptilian humanoids that commonly infest dungeons. They make up for their physical ineptitude with a cleverness for trap making.
Loot
Selling Price
- 10 gp
Average Weight
5 lbs
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