Medium Vik Boat
A bit bigger than a common ship used mainly as raid or merchant ships. These boats can sail across seas with the right navigation tools and a small crew. They can seat about 5-15 depending on the type.
Medium Raid or Merchant Boat
Creature Capacity: 5 crew, 10 passengers Cargo Capacity: 2,000 lbs Travel Pace: 3 mile per hour (72 miles per day)
STR 16(+3) DEX 7(-2) CON 13(+1) INT 0(+0) WIS 0(+0) CHA 0(+0)
Damage Immunities: poison, psychic
Condition Immunities: blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious
Ships and Initiative
A ship rolls initiative using its Dexterity
Hull
AC: 15 HP: 100 (damage threshold 10)
Control: Helm
AC: 12 HP: 50
Move up to the speed of one of its movement components, with one 90-degree turn. If the helm is destroyed, the boat can't turn.
Movement: Sails
AC: 12 HP: 100; -5' speed per 20 damage taken Locomotion (water) Sails, speed 25'; 15' while sailing into the wind; 35 ft. while sailing with the wind
Movement: Oars
AC: 12 HP: 100; -5' speed per 25 damage taken Locomotion (water) Oars, speed 20'
Actions
On its turn, the ship can move using its helm. If the
ship loses half or more of its crew, it moves at half
speed.
Full Speed Ahead
As an action while on deck , PC can exhort the crew to work harder and drive a ship forward. Roll a d6 and multiply the result by 5. Apply the total as a bonus to the ship’s speed until the end of the ship’s next turn. If this bonus is applied to a ship’s speed when the ship is already moving faster than normal, use the higher result. Don’t add the two bonuses together. Can only use once per day.
Stealth
The ship can engage in this activity only if the weather conditions restrict visibility, such as in heavy fog. The ship makes a Dexterity check with a bonus equal to the crew’s highest proficiency bonus if PC's proficient in stealth.
Anchor
Keeps a ship from moving- ship must already be stopped and cannot be in deep water. An action is needed to raise any anchor.
Class
Used by
Manufacturer
Owning Organization
Price
500 gp
Rarity
common
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