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Scepter of Binding

Simple Melee Weapons
  • 1d6 bludgeoning
  • Versatile (1d8)
  Effects   This scepter has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the scepter’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.   Spells: While holding the Scepter, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges).   Assisted Escape: While holding the Scepter, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple.

Mechanics & Inner Workings

Versatile   This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee Attack.
Subtype / Model
Manufacturer
Owning Organization
Rarity
Rare
Weight
4 lbs
Base Price
10,000 gp

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