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Small Vik Boat

Small day to day boats used mainly for fishing and basic transport. These boats can sail easily through rivers and shorelines.   Small Transport or Fishing Boat   Creature Capacity: 2 crew, 4 passengers Cargo Capacity: 300 lbs Travel Pace: 1 mile per hour (24 miles per day)   STR 11(+0) DEX 8(-1) CON 11(+0) INT 0(+0) WIS 0(+0) CHA 0(+0)   Damage Immunities: poison, psychic   Condition Immunities: blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious   Ships and Initiative   A ship rolls initiative using its Dexterity   Hull   AC: 11 HP: 50 (damage threshold 1)   Control and Movement: Oars   AC: 12 HP: 25; -5' speed per 25 damage taken Locomotion (water) Oars, speed 15'   Move up to its speed, with one 90-degree turn. Without oars, the rowboat’s speed is 0.   Actions   On its turn, the rowboat can move using its oars.   Full Speed Ahead   As an action while on deck, PC can exhort the crew to work harder and drive a ship forward. Roll a d6 and multiply the result by 5. Apply the total as a bonus to the ship’s speed until the end of the ship’s next turn. If this bonus is applied to a ship’s speed when the ship is already moving faster than normal, use the higher result. Don’t add the two bonuses together. Can only use once per day.   Stealth   The ship can engage in this activity only if the weather conditions restrict visibility, such as in heavy fog. The ship makes a Dexterity check with a bonus equal to the crew’s highest proficiency bonus if PC's proficient in stealth.   Anchor   Keeps a ship from moving- ship must already be stopped and cannot be in deep water. An action is needed to raise any anchor.
Used by
Manufacturer
Vik
Owning Organization
Vik
Price
250 gp
Rarity
common

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