Organized Crime, Gangs, Black Market, and Shady Dealers
Example Gangs:
Emerald Monkeys, The Sewer Pirates, The Bloodfist Tribe, Caravan of Shadows, The Rampant Dragons, Rustenford's guild of insurers, solicitors, & beggars, Sky-High Cloudsailors, The Thundersail Pirates, Flawless Assassins Guild, etc.Black Market Specialties:
Thieves, cons, spies, mercenaries, assassins, prostitutes, loan sharks, racketeers, piracy, drugs, poison, illegal weapons, slaves, etc.Drugs
- Gnommish Tobacco
- Cost: 5 sp
- Addiction DC: 15*
- Alleviates the frightened condition after 1 minute of smoking. To smoke, an action is used to spark the tobacco and on subsequent turns a bonus action is used to inhale and exhale.
- Elven Bud
- Cost: 5 gp
- Addiction DC: —
- Alleviates the charmed condition after 1 minute of smoking. To smoke, an action is used to spark the bud and on subsequent turns another action is used to inhale and exhale.
- Orcish Sugar Rocks
- Cost: 5 pp
- Addiction DC: 20**
- Gain 10 temporary hit points, advantage on strength checks and saves, and +2 damage with melee weapons for 1 minute after 1 minute of smoking. To smoke, an action is used to spark the rocks and on subsequent turns another action is used to inhale and exhale.
- Dwarven Morphine
- Cost: 50 pp
- Addiction DC: 25****
- Gain resistance to bludgeoning, piercing, and slashing damage for 1 minute. Additionally if you are reduced to 0 hit points within that minute, then you don't fall prone or unconscious until the end of that minute. To dose, an action is used to prepare a syringe and a subsequent action is used to inject the morphine.
*Represents the necessary number of consecutive castings of the remove curse spell that can magically cure the addiction.
Type
Illicit
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