The Kirotera Incantation

Written by LordGalakrond

Trigger Warning: Body Horror, Manipulation of Flesh and Bone
  The Incantation of Kirotera was first seen used by the underground dwellers, the Zaegnah. The incantation is the magical art of manipulating flesh, bone, and liquids.

Effect

The use of this incantation is to transform the flesh and bone of the body into whatever image desired to the user. At first a Fleshcrafter will only be able to alter their body's visage: height, skin color, build, voice, facial features, among other things. But further on the Fleshcrafter will be able to manipulate the bones, muscle, fat, cartilidge, and even their own blood.   Another use for the Kirotera Incantation is the ability to control any liquid, not just blood, but water, coffee, tea, and many others.   There have even been accounts of Fleshcrafters disrupting another Arcanist's spellcasting with the use of this Incantation. Although, nobody knows for sure if those accounts are true or not, but whispers spread like Wildefire among the Sunshadow Council.

Side/Secondary Effects

Common side effects with the use of the Kirotera Incantation is: scars and mental depravity.

Manifestation

When the Fleshcrafter has done the proper hand gestures, then tiny symbols of ouroboros made from spiked-chains appears on each of the Arcanist's finger tips. After the ouroboros appears, then the manipulation of flesh and bone can occur simply by hovering and mental thought.  
Example: If a Fleshcrafter wants to grow horns, they would first need to invoke the Incantation and then think of the way their horns want to look. They apply the symbolic fingertips to upon their head and shape.

Source

The Kirotera Incantation draws it's unholy and diabolic power from the Weave of Chaos or Chaos-Weave as it's been called. This particular Weave is often the most dangerous. Users of this weave tend to show instabilities, whether they are mental, physical, or emotional, sometiems even all three.   Throughout Rakasha, nobody truly knows for sure how the Weave of Chaos came to be or even why the Incantations contained in the Weave exist.
A spiked ouroborous with an eye in the center of it.
The Kirotera Incantation symbol by LordGalakrond
Gestures & Ritual
The hand gestures to invoke this Incantation is as follows: Either one or both pointer fingers must first touch the forehead, then the fingers and thumb form an "E" before the user flicks their hand open. At the initial flick of the user's fingers, the symbols of The Kirotera Incantation flashes at the Fleshcrafter's fingertips.
Related Discipline
Zaegnah
Related School
Weave of Chaos
Related Element
Flesh, Bone, Blood, Water
Effect Duration
Until Reversed By Magical Means
Effect Casting Time
Instantaneous
Range
Touch
Level
Basic Practitioner- Expert
Applied Restriction
The Kirotera Incantation cannot function on constructs.
Kirotera Incantation Traits
  • ●○○○○
    • Malleable Appearance:
      Requires: 1 Weave Surge Check   Once per turn without expending Stamina, you can alter your bodily parameters: height, build, voice, facial features, voice, skin tone, hair color, tusk or horn color, and hair length equal to your Spellcasting Attribute + Your ranks in the Kirotera Incantation. Appearances on the user are purely cosmetic and have no additional benefit. Changes occurred with the user of this feature only last a number of hours equal to your Kirotera Incantation.   As you progress in rank with the Kirotera Incantation, Malleable Appearance's duration lasts for days equal to your rank at Second Rank, a number of weeks equal to your rank at Third Rank, a number of months equal to your rank at Fourth Rank, and a number of months equal to your rank at Fifth Rank.
     
  • ●●○○○
    • Aqua Craft:
      By expending 2 Stamina and 1 Weave of Magic, you can alter the properties of water within 30 feet of you in a 5 foot cube. You can manipulate it in the following ways:   You instantaneously move or otherwise change the flow of the water as you direct, up to 5 feet in any direction. This movement doesn't have enough force to cause damage.
      You cause the water to form into simple shapes and animate at your direction. This change lasts for 1 hour.
      You change the water's color or opacity. The water must e changed in the same way throughout. This change lasts for 1 hour.
      You freeze the water, provided that there are no creatures in it. The water unfreezes in 1 hour.   If you use this feature multiple times, you can have no more than a number of effects equal to your Kirotera Incantation.
    •  
    • Fleshsculpt:
      Requires: 1 Weave Surge Check   When you use your Malleable Appearance, you can now alter muscle, fat, and cartilage, by expending 2 Stamina and 1 Weave of Magic. This benefit allows you to add your Spellcasting attribute to your Strength, Dexterity, and Vigor attributes. This change lasts for a number of minutes equal to your Kirotera Incantation.
     
  • ●●●○○
    • Contort Bone:
      Requires: 2 Weave Surge Checks When you use your Malleable Appearance trait, you can now your bone structures, changing the length and size of horns or tusks for 2 Stamina and 2 Weave of Magic. Additionally you may cause your body to grow spines and spikes, which damage creatures within melee range of you for a number of d8s equal to your Kirotera Incantation.
    •  
    • Sense Fleshchange:
      Requires: 1 Weave Surge Check; Concentration, up to 10 minutes   For 2 Stamina and 2 Weave of Magic you sense the whereabouts of creatures affected by either the Kirotera Incantation or any shapechanger within 60 feet of you.
    •  
    • Remove Magic:
      Requires: 2 Weave Surge check; Concentration, up to 1 minute   For 2 Stamina and 2 Weave of Magic, you forcibly remove the Weave of Magic from one creature you can see within 120 feet. The target must succeed on a Arcane + Endurance check against your Incantation DC. On a failure, the target cannot cast any Incantation for 1 minute while you maintain concentration.   Shapechangers make their check with a penalty equal your Kirotera Incantation. On a failed save, they're reverted back to their normal form.
     
  • ●●●●○
    • Horrid Transformation:
      Requires: 2 Weave Surge Checks; Concentration, up to 1 hour   By expending 3 Stamina and 2 Weave of Magic, you transform into a horrible monster of flesh, bone, and muscle. This process takes 2 rounds to complete or at the end of your turn if you spend 6 Stamina. Once the transformation is complete, you gain the following benefits:   You add your Kirotera and Spellcasting Attribute to you Strength pool.
      You gain the Extra Attack trait when you take a Strike with Stamina.
      Your unarmed attacks deal 2d8 Magical Slashing damage if they hit.
      You may also add your Kirotera and Spellcasting Attribute to your Manipulation talent if you're threatening a target.
    •  
    • Mind Over Matter:
      Requires: 1 Weave Surge Check in addition to your Surge Checks   When you use a feature in the Kirotera Incantation, you may expend an additional 2 Stamina and 2 Weave of Magic to extend its benefits to a number of willing creatures equal to your Spellcasting Attribute pool within 30 ft of you.
     
  • ●●●●●
    • Kirotera Immunity:
      Requires: 2 Weave Surge Checks   You may expend 2 Stamina and 3 Weave of Magic to do a 10 Minute ritual. Upon completely the ritual, you cannot be affected by the Kirotera Incantation for 1 day. Only you are able to bypass this immunity.


Cover image: by LordGalakrond