Zaegnah

Basic Information

Anatomy

They have standard humanoid anatomy, except for the three hearts thing. They don't have noses or ears, but they have fish-like gills on their neck that allow them to hear and smell. These gills often flare when smelling and move around depending on the sound.

Genetics and Reproduction

They are a gender-neutral race that use the Sign Kirotera for the body modifications for such things. Upon pregnancy, they birth at around 1 month of pregnancy.

Growth Rate & Stages

They mature at a normal rate like humans and live 10 years longer than them.

Ecology and Habitats

They choose a colder environment and heat is one of those things that they can stand but choose not to live in it. If there is no cold environment then they will choose to be in the hotter climate. Since their main home was back in a place called Helfaine, which is a place of ice and permafrost mists.

Dietary Needs and Habits

The Kindred Zaegnah require no physical food, but require blood like the Rakashan, but in larger quantities. While the Jekkyline require normal sustenance as a regular humanoid.

Biological Cycle

They shed their scales every 2 months until they reach 50 and then their permanent scales begin to grow and enlarge them.

Additional Information

Facial characteristics

They have no visible noses and ears. They have black-gold eyes and 3 slits in their eyes. They have 3-4 noticeable slits across their necks.

Geographic Origin and Distribution

They liked their caverns before the explosion collapsed it. Now that they are on the surface with the others, they've had to adapt to the colder areas of the continent.

Average Intelligence

They have more feral instinct than others but can think like other humanoids, just rely on instincts than other senses.

Perception and Sensory Capabilities

They have extremely good hearing and smelling from their gills. They do not breathe water from the gills. They have a very unique type of "Fury" that they often enter upon combat or non-friendly scenarios. They have limited psionics often using it for figuring true intentions of enemies/allies and limited telepathy.
Genetic Ancestor(s)
Origin/Ancestry
Dred, Jekkyl
Lifespan
80 years
Conservation Status
It is unknown how many there are of the Zaegnah, but the few who have tried to find out never came back.
Average Height
5'6''- 6'
Average Weight
265 lbs
Average Length
3ft not including the 1-2ft tail.
Average Physique
They have the physique of the Ursalian. They are slightly larger because of their
Body Tint, Colouring and Marking
The coloring of their scales and hair can be the whole color range. The hair begins to grow from the edge of their bone ridges.
Related Ethnicities
RPG Elements

Zaegnah Features and Traits

  • Nightvision:
    The Zaegnah's eyes has adjusted to the perpetual night allowing them to treat darkness as dim light.
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  • Gender Is A Construct:
    The Zaegnah were born with the unique perspective of being a Genderless species. They gain a +2 to any check when they're around gender societal norms. An example of this is if the Zaegnah was in the Umbra Drakk's Wild Wood where they have ideals and norms.
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  • Bound by Incantation:
    The Zaegnah gain a dot in the Kirotera Incantation. If they play a spellaster, they may take additional ranks in the Incantation. Additionally, the Zaegnah doesn't need Somatic components to cast the Kirotera Incantation.
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  • Mind Over Matter:
    The Zaegnah possess telepathy. This second sense extends out to 90 ft with an unfamiliar target or on the same plane of existence with a familiar target. Additionally, the Zaegnah are granted a +2 to any check to figure out true intent and lying.
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  • Daemonic Prowess:
    The Zaegnah gains a dot in either the Charisma, Arcane, or Mind Attributes.

 

Echoed Fury Features and Traits

  • Dread:
    Feed the Mire: The Dread Zaegnah gain the ability to adapt with the lack of food from Helfaine. Once per turn the Zaegnah can forcibly feed off a creature's viscera, attacking a creature within 30ft using their Mind + Larceny pool. If the attack hits, the creature takes 2d8 Physical damage and the Dread regains that as hit points. Additionally, the Dread doesn't need to eat or drink food like a normal humanoid, instead feeding this way.
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  • Jezzaline:
    Mire's Foresight: The Jezzalie Zaegnah gains the ability to predict certain aspects of their lives. Once per turn without expending Stamina, the Jezzaline Zaegnah can reroll a number of successes equal to their Mind Attribute. They may use this feature even if they've already used a feature that doesn't require Stamina.


Cover image: by LordGalakrond

This species has multiple parents, only the first is displayed below.
All parents: