Umbra Drakk

Born and created from The Wild Wood, these creatures have been here 900 years before the Calamity and that was probably the first generation of them watching the The Calamity, but did not do anything to stop them. The Umbra Drakks have a very neutral way of looking at everything. The only thing that they strongly look forward to is The Awakening.

Basic Information

Anatomy

The Umbra Drakks have a barky-moss like skin, with 2 arms, legs, hands, feet. They have a large 4-6ft tail in the shape of a slim leaf. Their eyes vary from 2-4 eyes like the Borshire Tribe of the Ursalian. No one knows what the inside of one is because of their aging, they've never died of old age that people know of.

Biological Traits

Their average life span is 90 years for them (900 for us), but if The Wild Wood wants them to live longer than the The Wild Wood will grant them more life, usually by adding one very important tattoo/marking on their skin close to age 65, this marking is called "Wild Heart Blessing."

Genetics and Reproduction

You wantin to know how them little creatures of the Wild Wood reproduce. Well I've seen it happen and let me tell you it is the most beautiful thing to watch. When one dies, and I can't rememer who died that I got to see this happen with, but when they die they get pulled and dragged back into the Wild Wood and in, from what they told me, 3 or so days they are reborn anew. From what they were telling me is that whatever season they were before will start to grow flowers and other plant matter in the form of them and will regain conciousness but with a new name and in a new "den." The wild wood really loves those things. But could ya blame it! They're beautiful with their hair and skin and the way how they are so friendly.
— Drunken Alistar Corvenus

Growth Rate & Stages

Their aging is a little bit different from the others on Zepharog. Whenever they mature 1 year to everyone else it's 10 years. By this point they are full-grown but as they call everyone under 10 years, their 10 years, they are still "Asleep."

Ecology and Habitats

Their bodies slightly change during the different seasons. These slight changes could be color, leaves falling off, eyes color changes.

Dietary Needs and Habits

Food equal to their tail mass, they mainly use the Zenyki Sign to either heat their prey or shock their prey, but have been known to use Lunoris and Crypticran to get food. Storage isn't really an issue for them because they hunt only what they need at that moment and not to keep some for later. This is to preserve the balance to The Wild Wood and its contributors.

Additional Information

Social Structure

The Umbra Drakks have a society that is called a Den, within the Den is a Paragon of The Den, which keeps them safe and is the leader of that Den. They go to him for advice, and for a spiritual connection to the The Wild Wood.

Facial characteristics

They have a reptilian snout that extends 1-2 ft. Most have only 1 pair of eyes but some are grown with 2 pairs. They style their mossy, and vined hair to numerous different styles. They look at different cultures and pick and choose what they like to somewhat integrate with them. Hairstyles can be taken and be worn with some Umbra Drakks.

Geographic Origin and Distribution

Mainly The Wild Wood but some have been found on other parts of the continent, like Ashkath, The Ghost Wastes, or The Arandal Mountains, also very rarely have some been spotted in The Kal Empire.

Average Intelligence

They act and appear more intelligent than most but the Sol Umbra Drakks are the smartest ones in the Umbra Drakk Seasons. They are the scholars and the philosophers, but more importantly, they are the arcanists of the Umbra Drakks studying the arcane and using it to fuel more of the Sign work.

Perception and Sensory Capabilities

They have access to all the Signs, except Teuthida, their eyes can see great distances, and when they are awakened they can ask The Wild Wood if it can allow them to see through its eyes and what it perceives. They have a very strong and connected feeling to The Wild Wood.

Civilization and Culture

Major Language Groups and Dialects

Drakken which has long cracks and waving of their tales, some times even knocking on their wooded skin.

Common Dress Code

They only took clothing ideas from the other races because they thought it would help them integrate with the societies when they leave The Wild Wood.

Common Customs, Traditions and Rituals

Lifespan
90 years (900 years)
Conservation Status
Not a lot of people know about them. The Wild Wood is the place that keeps them protected. The Wild Wood gives them the resources that they need.
Average Height
7-9ft
Average Weight
237lbs
Average Length
6-7ft
Average Physique
They are bulkier than most but not as strong or "swoll" as the Volt Umbra Drakks, covered in the snow and ice using it to their own muscle mass. These Umbra Drakks are the strongest ones, comparable to some Giant-kin, like trolls, ogres, and others.
Body Tint, Colouring and Marking
The coloring of their skin varies from the Seasons they are born from. From Aard they have more reds and oranges to match the season. Volt has more greys and whites to them. Sol has vibrant greens and yellows. Sprig has a lot of color variants to them they have whites all the way to reds and browns.
Geographic Distribution
RPG Elements

Umbra Drakk Features and Traits

 
  • Progeny of Wood:
    The Umbra Drakk gains a rank in the Uroplatus Incantation. If they play a spellcaster, it may put additional ranks into the Incantation. Additionally, the Umbra Drakk doesn't need somatic components to cast the Uroplatus Incantation.
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  • Embrace of the Wild Wood:
    The Umbra Drakk gain 1 dot in the Beast Lore and Critter Ken Talents. Additionally, when the Umbra Drakk is making a check about the Wild Wood, they may double their pools for Beast Lore, and Critter Ken.
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  • Forest Talk:
    The Umbra Drakk gains the ability to speak with animals and plants.
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  • Relic of Rahk:
    The Umbra Drakk gains a dot in the Mind Attribute. Additionally, whenever the Umbra Drakk is subjected to a check concerning Rahk, they may add their Mind pool to the check.

Season Features and Traits

 
  • Sprigg:
    Blessed Blooming:
    The Sprigg Umbra Drakk blossoms their ancient magics into revitalized strength. The Sprigg may expend 1 Weave of Magic and gain 1d6 per their Mind pool. These d6 can be given once per turn without expending a Stamina to a any creature it can see within 30ft. That creature regains hit points to the number rolled.
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  • Sol:
    Threads of Summer:
    The Sol Umbra Drakk sew their vines into the the Weaves of Magic. The Sol gains an additional incantation rank. They may put this rank into any incantation besides the Chronoguise or the Teuthida incantation, unless stated otherwise. Additionally, they are considered a half caster for the purposes of the Weave of Magic Pool.
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  • Aard:
    Fall's Reclamation:
    The Aard Umbra Drakk's strength in decay grants them +2 to any check related to death, decay, or rot. Additionally, when the Umbra Drakk drops to 0 hit points, they may roll their Mind pool. As long as they get a critical pair, they instead regain 1 hit point. The Umbra Drakk may not use this ability again until they take a rest of any kind.  
  • Volt:
    Winter's Bulwark:
    The Volt Umbra Drakk's hunger to freeze the world invigorates the cold's ruthlessness. When the Volt is subjected to a Block check, they may add 1d6 to the check potentially turning the failure into a success. Additionally, they gain a resistance dice to cold damage equal to 1d8.

 

Articles under Umbra Drakk



Cover image: by LordGalakrond