Collector of Souls(Su) Any creature killed by a Shiireiken must succeed at a will save (DC 10 + 1/2HD + CHAMOD) or have their soul permanently bound to a weapon on their person(Prioritizing Melee) - if they have no weapon, a simple katana or longsword is formed to hold it. This functions as Soul Bind(And makes a weapon suitably valuable and ornate the more HD the slain creature had), using the weapon instead of a gem. The Shiireiken may interrogate the soul and examine its memories at will with no save by holding the weapon and focusing on it for a minute. If the creature was slain by the Shiireiken's melee attack, the DC is increased by 5. If the creature willingly accepted a challenge made by the Shiireiken using its 'Revenant's Challenge' ability, it recieves no save.
Revenant's Challenge(Su) As a full-round action, a Shiireiken can issue a challenge to a target within their line of sight. When the challenge is issued, both the Shiireiken and the challenged target are affected by a supernatural effect similar to the Sanctuary Spell, which forces any creature attempting to intervene in the duel between the two in any way(GM Discretion), though unlike sanctuary both targets may attack each other without breaking the effect, and the protection extends to spells or effects intended to assist or aid the challenged target in any way(GM Discretion). This effect is treated as a 9th level spell(CL 20th) with the Shiireiken's CHA being the primary casting stat. The effect only expires when either the Shiireiken or the target dies, or when the target flees and combat ends. If the Shiireiken gains levels in a class that gives access to the challenge ability, this ability's effects are added on to the Challenge ability of that class. If a target accepts the challenge of a Shiireiken willingly, the Shiireiken and the target may come to a binding agreement in exchange for a fight(To the death or near-death, at the discretion of those present) - whether it be the winner getting the loser's weapon, servitude for a certain period of time, or other, stranger deals - these agreements, once made and willingly agreed to by both parties, are enforced by a Geas as per the Geas/Quest spell(CL 20th).
Unholy Armory(Su) As avid collectors of weapons infused with the souls of their defeated victims, Shiireiken have a veritably enormous armory(Often a massive bundle of weapons stored on their backs) at their disposal with a size dependent on their strength and age. They may freely animate and control a number of melee weapons at a time equal to 1/2 their HD, who operate as if they had the Dancing Property with no duration, the ability to make Attacks of Opportunity with them, use the Shiireiken's ability scores for attacks and damage rolls, and the ability to move each weapon animated this way 20ft each round as a free action. These weapons have twice the normal hardness and HP as usual, but once broken are inert until reclaimed by the Shiireiken. A Shiireiken can also launch the blades stored in their armory as ranged attacks(Dealing the same damage as a melee strike, adding modifiers as well), which return to their armory at the start of their turn after being "fired"(These blades count as arrows if they are wielding and firing a bow, effectively making their ammunition infinite). An Average Shiireiken should likely have 1 weapon of +3 Equivalent, 1d3+1 Weapons of +2 equivalent, 2d3+2 weapons of +1 Equivalent, and a large number of Masterwork weapons - a Shiireiken cares not for mundane, non-masterworked weaponry. A more powerful Shiireiken that has defeated mightier foes, lived a notably long time, amassed a sizable fortune, or otherwise grown in strength might have +4 or even +5 weapons in their armory at the GM's discretion.
Weapon Saint(Ex) When wielding a two-handed weapon and no shield, a Shiireiken gains a shield bonus to their AC equal to their CHAMOD. A Shiireiken may demoralize a creature they successfully hit with a weapon attack as a swift action instead of a standard action. Additionally, a Shiireiken may use the 'Opportune Parry and Riposte' Swashbuckler Deed without spending panache points, and may make a retaliatory attack after a successful parry as an immediate action against her attacker without spending a panache point. However, they can only use it on one attack per opponent per round, and can parry either ranged or melee attacks SO LONG as their currently wielded weapon matches that type(Parry arrows while wielding a bow, Melee strikes while wielding a melee weapon). When an attack misses them(or they successfully use their Parry and Riposte), a Shiireiken may move 5ft for free without provoking Attacks of Opportunity - if the attack was a melee attack, they may instead move their attacker 5ft without provoke Attacks of Opportunity. If the attack missed by 10 or more, the distance doubles to 10ft.
Undying Retainers(Su) Any creature that the Shiireiken slays or that willingly kneels before them and swears fealty to them can be transformed into an undead or undead-infused(in the case of living creatures willingly swearing themselves to them) creature. Undead raised this way from slain foes regain the intelligence and class levels their had in life, but act as liches in the sense that their soul is bound to the blade created by the Shiireiken's 'Blade of Souls' ability. All of a Shiireiken's retainers are bound by a Geas as per the Geas/Quest spell(CL 20th) to follow and serve the Shiireiken until such a time as they are dismissed from service or the Shiireiken's death. The Shiireiken's Retainers, if slain, will return 1d10 days afterwards so long as the Shiireiken remains intact. Any retainers that serve the Shiireiken increase in power alongside their lord - rapidly increasing in power until they exist at the Shiireiken's CR -2. Likewise, if the Shiireiken defeats an exceptionally strong opponent, they will rapidly scale in power to the CR of their defeated foe. The retainers of a Shiireiken only retain this increase in power if the Shiireiken allows them to once they leave their service. Once per round, a Shiireiken may direct a single retainer within 30ft a single move or standard action they may take immediately - this movement does not provoke Attacks of Opportunity.
One-Armed Tyrant(CR+0): Born from mighty warriors who either lost limbs in life or died from a severed arm, or even a normal Shiireiken who was brought to near death or even killed after losing a limb in battle, these warriors lose the 'Unholy Armory' and 'Weapon Saint' abilities and gain the follow ability instead.One-Armed Terror(Su) A One-Armed Tyrant may treat any weapon they wield with one hand as if they were proficient with it, were wielding it with two hands, and may make ranged attacks with the same damage as their melee strikes up to 30ft away. These ranged attacks have the Push(20ft) and Pull(20ft) Universal Monster Rules, and the One-Armed Tyrant gains a +10 to these CMB checkks to do so. Push and Pull work on creatures up to two sizes bigger than the One-Armed Terror. They gain Dimension Door as an At-Will SLA with a CL equal to their HD, and additionally, they recieve their CHAMOD to their AC as a shield bonus when wielding nothing but a one handed weapon and wearing no shield. They may make attacks with their weapon as if they were two-weapon fighting(With the TWF and Improved TWF feats), treating their weapon as light for such purposes.They exchange the Spring Attack, Whirlwind Attack, Dodge, and Mobility Feats for the Dimensional Agility, Dimensional Assault, Dimensional Dervish, and Dimensional Savant feats.
(Base Attack Bonus +9) Melee +2 Keen Katana +16/+11/+6/+1 (1d8+9/15-20) Ranged +1 Impact Composite(+5) Longbow +14/+9/+4 (2d6+6/18-20) or 3 Unholy Armory Projectile +13 (1d8+5/18-20) Combat Maneuver Bonus(+14) 1d20+14 Special Attacks: Weapon Saint, Collector of Souls
A land ruled by a Shiireiken is oftentimes a cruel but incredibly lawful place - in especially chaotic areas the influence of a Shiireiken can actually improve the standard of living in an area thanks to the Shiireiken's strict adherence to law and order, though the persecution it might put the local populace through in order to find and foster those who could oppose it might prove a hinderence to seeing its reign as a 'good' one.
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