Tsurara-Onna
The statblock for the Tsurara-Onna monster(CR 10)
Tsurara-Onna CR: 10
Medium undead(cold, incorporeal), neutral evil
Armor Class: AC 22, touch 22, flat-footed 16 (+6 deflection, +5 Dex, +1 dodge) CMD 27
Hit Points: 136hp (12d8+84) 12d8+84
Speed:
, fly: 30 ft
STR
0 -5
DEX
20 +5
CON
0 -5
INT
17 +3
WIS
22 +6
CHA
24 +7
Saving Throws: Fort +10, Ref +8, Will +12
Skills: Bluff +18, Fly +15, Intimidate +21, Perception +20, Sense Motive +20, Spellcraft +18, Stealth +19, Survival +16
Feats
Combat Casting, Dodge, Improved Initiative, Mobility, Spring AttackDamage Vulnerabilities: Fire, snow dependency
Damage Immunities: Cold, undead traits, incorporeal
Condition Immunities: Undead traits, incorporeal
Senses: darkvision 60 ft.; Lifesight 60ft, Perception +20;
Initiative: 1d20+9
Languages: Common
Challenge Rating: 10
Spell-Like Abilities (CL 12th; concentration +18) Constant—blur, Appearance of life(Only when using Change Shape)
At will: Control Water(Snow Only), Snow Shape, Stone Shape(Ice Only)
1/day: Delayed Blast Fireball(Cold Damage)(DC 24)
3/day: Cone of cold (DC 22), Ice storm, Cold Ice Strike(DC 23)
Special Abilities
Chilling Touch (Su) A Tsurara-onna’s touch causes 4d6 cold damage. Whenever a creature takes cold damage in this manner, it must make a Fortitude Save(DC 10 + 1/2HD + CHAMOD)(DC 23 for most) to avoid being staggered by the supernatural cold for 1 round. This duration stacks.
Durable Ice (Su) All ice created by a Tsurara-Onna has hardness and HP similar to steel(Hardness 10, 30HP per inch of thickness). In a cold environment, her 'Entrap' ability has no listed duration(and is effectively infinite), otherwise it has a duration of 1d10 rounds. All fire or heat-based attacks deal 200% damage to her ice, and her ranged ice attacks completely ignore ranged penalties in snowstorms or powerful inclement weather as if they had the Cyclonic Weapon Ability.
Snow Dependency(Ex) A Tsurara-onna is staggered if she is ever in an area without snow or ice. If she goes for more than a week without existing in an area with snow, she will begin dying and lose 1/4 of her HP each subsequent day until she dies or finds a more snowy area.
Bringer of Ice and Snow(Su) The area a Tsurara-Onna inhabits will slowly experience never-ending winter and extremely rapid ice-growth. The radius of this ability is typically 1 mile per HD of the Tsurara-Onna(12 Miles for an average Tsurara-Onna). This is by no means a supernaturally intense winter, and instead will prolong natural winter conditions indefinitely - though the rapid ice growths and the formation of special materials such as Uttercold are not natural and quite dangerous. A Tsurara-Onna has no control over this ability, and cannot turn it on and off. Additionally, any snowstorm or cold-based inclement weather a Tsurara-Onna exists in is upgraded in wind category(though an area with little to no wind remains unchanged in this aspect) and has its mechanical penalties, check size, blown away size, skill penalty, and ranged weapon/siege penalties doubled. Snowfall is doubled as well, as its the storm's natural duration if a storm is raging. Inside a Yuki-Onna's snowstorm aura, a Tsurara-Onna turns it into a blizzard with winds as strong as a windstorm. A Tsurara-Onna is unaffected by snowstorms or blizzards of any kind.
Frigid Loneliness(Su) Eternally seeking companionship, a Tsurara-Onna's frozen heart can only be thawed by a living creature - so long as she has a living creature as her companion(Willing or otherwise) and is able to 'feed' on them daily, her 'Bringer of Ice and Snow' ability is deactivated. If it reactivated suddenly by the absence or death of the 'companion' for longer than 1d4+1 days(aside from a natural death or one that was not a result of provoking the Tsurara-Onna(Gm Discretion)), the season will quickly shift to winter as the ability will forcibly change the surrounding environment, returning to winter in as little as a week. Otherwise, if the creature dies an expected or otherwise nonprovoking death, the ability will resume the next time winter naturally comes to the area, and prolong it indefinitely until she finds another companion.
Ice and Snow Control(Su) A Tsurara-Onna can freely manipulate snow using the same mechanics as Control Water, and can at-will freeze the moisture in the air to create shards or spires of mundane ice. By focusing uninterrupted for an hour, she can produce Uttercold ice in extremely limited quantities. A creature killed by a Tsurara-Onna has their body automatically transmuted into an equivalent amount of snow and ice(or snow and uttercold ice if they are 8HD or above). All cold damage dealt by a Tsurara-Onna deals +1 bonus damage on each die rolled.
Feed(Su) A Tsurara-Onna can, as a standard action that does not provoke Attacks of Opportunity, feed on a helpless or willing creature within her natural reach - this feeding deals no damage, but lowers the targets current and total HP by the maximum for their HD(12 for a barbarian, etc), and the Tsurara-Onna heals for twice the amount taken. These lost HP cannot be regained naturally - though at the Tsurara-Onna's discretion, they may be given back at the dawn of the next day(Typically done only to those she knows will not run and can keep her company). Otherwise, only Break Enchantment or a similarly powerful spell(Gm Discretion) can restore the drained HP. A creature whose total HP reaches zero or less instantly dies - and at the Tsurara-Onna's discretion, may return as an Undead of a type depending on the creature's strength in life(These undead gain the frostfallen template) and are bound to obey the Tsurara-Onna. A creature with 8 or more HD may deal Uttercold damage instead of Cold Damage(Gm Discretion).
Actions
2 Touches plus Chilling Touch 4d6+4 (Melee Attack(Plus Chilling Touch)) 2 Ice Spikes(Ranged Touch, 19-20 Crit) plus Entrap 2d10+4 (Ice Spike Piercing Damage) 4d6+4 (Ice Spike Cold Damage(Plus Entrap)) Combat Maneuver Bonus(+12) 1d20+12 (CMB) Special Attacks: Chilling touch, Entrap(DC 23(CHA-based), 1d10 minutes(See 'Durable Ice'), Hardness 10, 30HP) Special Qualities: Change Shape(Ex)(Medium Sized Humanoid, same appearance each time)
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