The cult-like organization of nebulous motives, who terrorize the world at irregular intervals.
The one and only business on Zheng-Kitar for postal, mailing, and/or letter sending services.
The strange voodoo-wielding shamans who command storm, sail, rigging, wood, and space alike.
The ancient order of knights, sworn to guard the world against the Witchblight and to stand vigil over the Blackgrave Isles.
One of the three great dark guilds, who operates the many world's largest and most nefarious underground operations.
The infamous masked hunters who prey on men and the beasts that dwell within their hearts, most feared of all the warriors of Narixia.
One of the three great dark guilds, foremost home of murderers, killers, thugs, and assassins for hire.
The greatest and most mysterious of the dark guilds, self-proclaimed Guardians of the Gates of Heaven.
The secretive group that works in the shadows across the continent to destroy advanced technology and its supporters wherever they are found.
The ruling family of the Shaoshu Empire, heralds of a new golden age for Shaoshu.
The most valorous and legendary heroes of the Shaoshu Empire, round table of the King.
The original masters of reality, sources of ancient wisdom older than any other.
The armada of the dead and damned that sails on the blackest tides.
The organization founded to give a home to explorers, adventurers, and mystery seekers of all kinds.
The six heroes that saved the entire continent with their great sacrifice.
The corpses of the gods, left behind as engines of infinite annihilation.
The greatest place of learning on all of Zheng-Kitar, where all come to be educated by the best of the best.
The ruling family of the Danzou Theocracy, and heads of the Vsevolod Party.
The Cabal of Six Undying Sorcerers that nearly brought ruin to all.
The insidious, vile foreign gods who constantly seek to undermine and destroy the continent of Zheng-Kitar and its people.
The largest cabal of arcane casters on Zheng-Kitar, rulers of the lands of Mulrath.