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A dozen moss-covered mentors form a near-perfect circle in the spongy earth. These weathered stones range in height from 15 to 18 feet. A couple of them lean inward as if to share some great secret with their inscrutable neighbors. A wary-looking peasant woman lurks behind the tallest stone, a rusty lantern clutched in one gnarled hand and a dagger clutched in the other.
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Amidst the standing stones is Muriel Vinshaw, as stated in the module. However, she isn’t simply standing around with a lantern and waiting for the characters. Instead, Muriel is gravely injured and is waving down the party for assistance. Muriel was leading a party of wereraven scouts around the perimeter of Berez when they were ambushed by blights and druids. While Muriel was able to escape with her injuries, the other scouts were killed. During her flight back to the Wizard of Wines, Muriel succumbed to her injuries and landed in the ring of standing stones outside of Berez.
If the characters heal Muriel’s wounds, she will volunteer the information stated in the module. She may also warn them of Baba’s capabilities of flight, and advise them against attacking the witch without ranged capabilities. If the characters are unaware of Muriel’s lycanthropic nature, she does not volunteer that information. Once she is healed and done speaking with the characters, she sneaks away before transforming into a raven and resuming her flight back to the winery. Should Muriel make it back to the winery, she is available to return to Berez during the party’s encounter with Baba Lysaga. At your discretion, allow 1d4 swarms of ravens descend into the fray to aid the party during combat.
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