The Traveler's Guide to Aellorah
The Vesperkin arrived later in the same year as the Humans, appearing near Umos' Wellspring in southern Myr. The two peoples did not meet for the first time for decades, but the Vesperkin’s communal spirit bonded the two civilizations, a bond that remains to modern day.
Vesperkin are very similar in appearance to Humans, but are very short and can be anywhere from lean to pudgy. They are sometimes called Half-men or Halflings because they look so much like Humans, but are just about half their height. This doesn’t seem to bother them, though. What does bother them is talking to them as if they’re children, which unfortunately isn’t uncommon. The Ettinor are the worst offenders in this regard, so the Vesperkin are not fond of them.
They are also very fond of the night time, and their schedules usually involve getting up later in the day and staying up well into the night. Their incredible night vision is one reason for this, as the dark holds no secrets for a Vesperkin.
The Vesperkin inherited the divine domains of Community and Darkness, and one other domain depending on their subrace.
The darkness holds no secrets for your eyes. You have Darkvision out to 60 ft. Within 30 ft., you can see heat signatures, allowing you to see creatures even if they are invisible so long as they have body heat. This also allows you to tell how hot objects are by how intense their heat signature appears. However, your eyes are more sensitive to light, and you have disadvantage to Perception checks in sunlight.
When you assist an ally on a skill check, you can add your proficiency bonus to their roll. You can do this a number of times per long rest equal to your proficiency bonus.
You can move through the space of any creature that is of a size larger than yours.
You gain proficiency with a musical instrument of your choice.