The Traveler's Guide to Aellorah
The Luminari were the final race to be created on Aellorah, emerging in Arak near Astix' Wellspring in the Anduskian Grasslands near Valensir. The Luminari were specifically created in response to a growing threat by the Voidspawn, who had been assaulting Aellorah for several centuries, even wiping out the Drakantal Empire entirely, and resulting in the creation of the Ashenfolk. The races of Aellorah could not hold them back, and the Seven Sisters decided that if their creation was to survive, they must turn their attention fully to the defense of the planet. As Astix was the only one who had yet to create a race of her own, she created the Luminari, and bestowed them with divine purpose, creating the divine order known as The Sentinels.
The Sentinels would go on to wipe out the remaining Voidspawn on Aellorah, at which point the Seven Sisters agreed on a non-interference pact, leaving the races of Aellorah to develop naturally now that all seven of them had created their own race. This ended the Age of Darkness, as that period had been called, and ushered in The Upheaval.
Many Luminari see it as their divine purpose to pursue one of the two orders Astix created to serve the people of Aellorah; joining either the Sentinels or the Truthseekers. However, as is the case with every other race, not every Luminari sees it as their calling, and you can find them scattered throughout Aellorah; though they are not large in number. They are stoic people who have an intuition that allows them to easily see through lies. Their appearance has been described as divine by many; having light golden skin, glowing golden eyes, and resplendent wings that shimmer in the sunlight.
The Luminari inherited the divine domains of Celestial and Unity, and one other domain depending on their subrace.
You have wings that shimmer in the sunlight and grant you a fly speed equal to your walking speed. You can hide your wings and manifest them at will.
Once per long rest, you can use your divine voice to inspire your allies, giving allies within 30 ft. a +1 to attack rolls, saving throws, and ability checks for 10 minutes.
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
You have proficiency in Persuasion.