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The Traveler's Guide to Aellorah

Ashenfolk

The Ashenfolk are a variant of Dwarves that dwell in The Ashlands region on an island off of the mainland of Reshyk. They were once Dwarves just like the mainlanders, but after the Drakantal Empire in Arak was destroyed in the Age of Creation by the Voidspawn, they fled back to their homeland. However, the Voidspawn partially devoured the very souls of these Dwarves, feeding on the Flow within their bodies.

This resulted in their pale, ghost-like appearance and pale red eyes. This also robbed the Ashenfolk of strong emotion, leaving them stoic and monotone. Unfortunately, their appearance frightened the mainland Dwarves, and they believed them to be revenants, vengeful spirits, and fought them, driving them out of the mainland. The Ashenfolk, not wanting to return to Arak, went to an island off the coast and made their home in the cave systems beneath the Basalt Peaks, where they made their underground cities.

The Ashenfolk invented the magical discipline known as Runescribing. All Ashenfolk have the ability to use the Travel rune, allowing them to teleport to a previously inscribed rune within range.

ability score increase: Your Intelligence score increases by 1.
age:
Size: Medium
speed:
Languages:
parent race: Dwarves
race features:

Wayfarer

Your people's discovery of Runescribing has made it common practice. Once per day, you can speak the Aurum word for "travel" to scribe a rune onto a surface or object. For the next hour, as a bonus action, you can invoke the rune to teleport to the location of your rune as long as it is within 1 mile of you. If the space where you scribed the rune is occupied, you are shifted to the nearest unoccupied space. Once you teleport to the rune or once the hour has elapsed, the rune disappears.


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packetpirate.

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