After dealing with the magic academy in Undermountain, the party deals with some business in Waterdeep, as well as in other parts of the continent. They also keep an eye on the soldiers they escorted out of dungeon, who seemed rather suspicious.
Their teachings at the magic acadamy in Undermountain didn't quite go as planned, as there were quite a few amoral things happening inside. Now, the party returns to serve justice. Will their attempt be successful?
Having abandoned the castle in Undermountain and having travelled the world a bit in search of - yet to be answered - questions, the party now finds themselves back in Undermountain, trying to enroll in what seems to be some kind of magic academy.
The party finds themselves getting somehwat tired of the shenanigans going on inside the castle. Will they push through and explore the rest of the castle or will they rather abandon it and delve deeper into Undermountain?
The party know finds themselves in a strange, semi-abandoned, small but yet large, castle. They curiously explore it and try to uncover its secrets.
After miraculously becoming good friends with Wyllow and exploring the Wyllowwood a bit farther, the party decides to go even deep into Undermountain.
After a fierce battle with the archdruid Wyllow in het woods, the party plans to try and negotiate with her and to try to make her see reason. Hopefully Wyllow has no other suprises in store for the party.
After killing the Aboleth, the party has a little cleaning up to do. They also plan to continue their foray in Undermountain, ready to explore every curiosity it has to offer.
The party plans to meet the aboleth they suspect to be in the caverns in Undermountain head on. Will they survive a battle with a so called former God of this world?
After a well-deserved rest, the party has now again decided to dive into Undermountain and explore its secrets. Will they find the riches that they are looking for? Or are more dark matters awaiting them here?
Now that rest has somewhat returned to Waterdeep, the party can finally take some time to get some personal things done. Going on a shopping spree, contacting old friends, ... What else will the party to with their free time?
The city is being rebuild after being destroyed by the fires, and peace finally seems to have returned to Waterdeep. How will the party deal with their new responsibilities, and what is next on their agenda?
While the Cassalanters have finally been brought to justice, the city lies in shambles. The party still has some loose ends to tighten up, and decisions will have to be made about the fate of the Cassalanters and the rebuilding of Waterdeep.
The party finally managed to wipe out the crew of the ship that is presumably housing the Cassalanters, with some help from the City Guards. Are they prepared for what they will find belowdecks though?
While the city is in flames, the party puts all their effort into infiltrating the ships that the Cassalanters are using as a hideout, with mixed succes. Will they finally be able to get to the Cassalanters and serve them justice?
The party has hunted down the Cassalanter's messengers, but not without consequences, as the city is now burning. How will the party deal with this disastrous event?
The events at the Cassalanter Manor left the party quite shocked and unsure about what to do next. An all out conflict seems inevitable, but what will this mean for the city?
The party has found a new member, Avery, and together they are set on revenge against the Cassalanters, although they realise it won't be easy. The celebration of Aghairon's Day at the Cassalanter Manor seems like the perfect opportunity. Will this next encounter with the Cassalanters end better than their last one?
Instead of safety their journey to Undermountain brought only dead, and Kairon lost his life. Will their grief make the party break down and run, or will it fuel them to take revenge against the Cassalanters?
The party is now fully invested in their exploration of Undermountain and the secrets that it holds. But are they really safe there with the Cassalanters on their tails? And will running away from their problems really solve them?
In exploring Undermountain the party actually found the last key they needed for the Vault of Dragons. Will they pursue the cache of gold? Or would they rather gather more glory in Undermountain?
The Stone of Golorr has spilt many secrets about the Vault of Dragons to the party, which has led them to search for different items and locations around the city, sometimes involving some shenanigans with three old illusional wizards. While running around the city, though, they seem more and more intent to dive into the dungeon under Waterdeep to better prepare themselves for what the Vault may bring. Will the party follow up on this idea? And will it turn out to be a wise one?
The party finally has the Stone of Golorr in their possession, albeit after a long and arduous journey involving some otherwordly creatures. There's still some loose ends that need to be tied up though, and where will the Stone lead them?
After finally finding Min, the party discovered clues that led them to the Cassalanter mausoleum in The City of the Dead. There they ran into worshipers of Asmodeus, to great shock of Kairon. What do they have to do with the explosion and the Stone of Golorr?
The search for the mechanical creature that the party has nicknamed Min has been frustrating to say the least. Renaer has come to aid and has promised to get them into the mortuary so they can take a look at Dalakhar's body, the spy who had come into possession of the Stone of Golorr. Will they find what they are looking for there?
After a long search the party finally found a trace of who caused the explosion at the Gralhund Villa. After battling through a seeming hostage situation, they are left with more questions than they had before. Secrets seem to be kept, but who has the answers?
The party's long deserved rest came to an abrupt end when a fireball exploded near their mansion. Who or what caused this to happen? And were they possibly trying to target our adventurers?
Now that the party has killed Cassius, they wonder what their next steps are.
The party has cleared the first part of Cassius' Lair and is now ready to face Cassius head on. Will they fare better than when they first encountered him?
Having finally received the information they needed, the party prepares to go after Cassius. Will they succeed in their goals and clear their names?
The party has cleaned out multiple outposts of these mysterious people that live in the Guilmarês Woods in an attempt to complete their mission, but has lost a party member in the progress. Will their efforts help them find the missing woman and the remaining crates, or will Xiaobo's dead have been in vain?
The party has travelled deep into the Guilmarês Woods in search of the woman they need to find. Having endured multiple attacks from a certain group in the forest, they are exhausted and on the brink of dead, with still no sight on their target. Who are these people, and what do they want?
The party managed to get out of prison, but as a result, they are now wanted fugitives. In a bid to acquit themselves of their crimes, the party is now looking to bring Cassius to justice. The have managed to acquire some information that might help them with this.
The party finds themselves in a bit of a predicament, being arrested by the City Watch after their fight with Cassius. What will their punishment be, and will they quietly comply?
Either through fate or through pure coincidence, the party has come into contact with the Zhents a considerable amount during their short stay in Waterdeep. After their raid on one of the Zhents' warehouses, they have uncovered some interesting information. What will they find out if they continue to pry?
The party clearly has made a strong impression with their rescue of Renaer and Floon. With criminal activity rising in the city, mysterious things happening in Trollskull Manor, and their recent joining of the Gray Hands, the party has more than enough on their hands to keep them busy for now.
Having acquired the deed to a tavern in the North Ward, the party can hopefully settle down a bit after their tumultuous start in Waterdeep. In the City of Splendors, where everything is possible, what will the party's next goal be?
What seemed to be a simple search mission is turning out to be much more complicated, and an intricate plot involving the criminal syndicates of the city of Waterdeep is unraveling. What more will the party discover in their search for Floon?
The party has reached Waterdeep, ready for a new adventure. They find themselves walking through the streets late at night and need a place to stay. Where will they choose to go?
The party failed to barter for a trip to Waterdeep. Will they find another way to get there? Or will they stay on Makai?
The party forms itself on the island of Makai. With a whole island and a village to explore, what will they choose to do?