The Jungle's Claw #002

General Summary

Game date: 12th day of the Crow, Year 13944

Upon entering the foreboding expanse of the Serpent's Mire, Thronn's keen senses were immediately put to the test. A venomous snake known as a Shadow Fang lunged at him. Years of experience in this perilous terrain paid off; his protective boots prevented the fangs from piercing his skin. With a swift, practiced motion, Thronn harvested venom from the defeated snake, storing it in a vial for future use. His familiarity with the swamp's dangers was evident, and the venom added another layer of complexity to the challenges that lay ahead.
The duo pressed on, Thronn's expertise guiding them effortlessly around quicksand and other natural hazards. However, even he wasn't immune to the swamp's treachery. While attempting to collect a water sample to test for contaminants, he fumbled, spilling the poisonous liquid onto his arm. The immediate burning sensation was a grim indicator of the poison's potency. Each morning thereafter, he was compelled to make a Constitution saving throw to gauge the poison's progression, suffering additional damage when the poison intensified. Despite Fouk's attempt to identify the poison, its exact nature remained elusive, adding urgency to their quest for an antidote.   Their journey was further complicated when a wandering giant lizard crossed their path. Both adventurers swiftly climbed a tree and, with remarkable accuracy, eliminated the threat with their bows. While butchering the creature for sustenance, they discovered a mysterious amulet deep within its stomach. The dark, pulsating gemstone set in an unfamiliar metal intrigued them. Despite their attempts, neither could identify its magical properties. Fouk, however, managed to deceive Thronn into letting him keep the amulet, suspecting it was made of a rare material called shadow iron. The amulet's origins and purpose remained a mystery, fueling their curiosity and hinting at future quests.
After a much-needed rest, Fouk faced his own crisis. He discovered that his stash of opium, which he had been carefully rationing, was contaminated, leaving him with only two days' worth of doses. The threat of withdrawal loomed, adding another layer of complexity to their expedition.   As they prepared to venture deeper into the swamp, their immediate goals were clear: find an antidote for Thronn's poison and secure more opium for Fouk. Both were aware that their next destination was the territory of the cannibalistic Kurnok tribe, a dangerous but necessary gamble. Thronn's extensive knowledge of the area, gained from a lifetime spent navigating its perils, would be their guide. Yet, the swamp seemed to watch them, its very vines and trees appearing to shift when unobserved, as if warning them of the greater challenges that lay ahead.   Thus, the adventurers moved cautiously deeper into the Serpent's Mire, each step fraught with danger, each decision a potential turning point between doom and salvation. The swamp had tested their mettle, but the true trials were yet to come. With the Kurnok territory looming ominously ahead, they braced themselves for whatever mysteries and perils awaited them in the heart of the jungle.

Campaign
Dead Gods
Protagonists

Fouk Shadim

Neutral Evil Variant Human (Criminal / Spy)
Rogue 4
31 / 31 HP
STR
9
DEX
20
CON
15
INT
13
WIS
8
CHA
8
Report Date
29 Sep 2023
Primary Location
Nolavor
Secondary Location
Serpent's Mire

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