Narrowly escaping a chaotic battle, Fouk, Thronn, and Gherman witness Xolotza's dramatic transformation as she overpowers Veylok in a fierce aerial duel, leaving them to confront a powerful dragon eel, uncover Veylok's connection to Kurgan, and make a crucial decision that will shape their fate in the perilous jungles of Nolavor.
In a shocking turn of events, Xolotza attacked both Gherman and Gruznak during their duel. The sudden appearance of Zerathoss, a beholder from the Eyes of Tezra, interrupted the fight, chastising Gruznak for his vendetta against Thronn, his own half-orc son. Xolotza then teleported Thronn, Fouk, Gherman, and a captured vulture dog to safety in the Goliath tunnels, where she shared her past and her desire for revenge against Veylok.
Having fled from swarming hordes of Thronn's vengeful Bloodclaw war clan into the shadowy caverns of the Goliaths, our compromised heroes must carefully negotiate this uneasy shelter. Gherman the barbarian shelters fractious and suspicious kin, yet greater threats roar not far behind.
With Xolotza vanished, Thronn, Fouk, and Gherman race towards a mountain tunnel, their only path to Gherman’s xenophobic Goliath tribe. Though the tribe despises Thronn’s orcish blood, the adventurers hope to elicit aid against three Bloodclaw warbands closing in. But blocked passages and old hatreds may seal off salvation.
Fouk, Thronn, and Gherman, with Xolotza's assistance, navigate the perilous Nolavorian jungle to reach the Corpseflower Temple. They intend to fulfill their dark pact by sacrificing Brakka to Djinn Azural, seeking the powerful rewards he has promised, while remaining vigilant against any lurking jungle threats.
The adventurers confront the metamorphosized Ravus, who has been stung and infected with the larvae of a Capitojoppa wasp.
Thronn and Fouk find themselves navigating the challenging landscape of towering termite mounds in the Nolavor jungle. This maze-like terrain, rife with natural hazards, will test their skills and decision-making abilities. As they carefully tread through this complex environment, they must stay alert for the unique dangers that lurk within and around these formidable structures. Expect a session filled with strategic maneuvers, environmental challenges, and the need for quick thinking as the story unfolds amidst the mysteries of the jungle's heart.
Fouk and Thronn race to find the panther Xolotza before she kills the addicted child soldiers. They must choose whether to sacrifice the children for Azural's promised rewards, and help Xolotza to turn against her shaman master.
Fouk and Thronn discovered a mysterious ancient temple and solved its mystical elemental puzzles, freeing the imprisoned djinn Azural. Seeking revenge on his captors, Azural asked the duo to help by providing a child sacrifice to release him fully. He offered fantastic rewards like levels, familiars, and magic items in return. Azural told them of the nearby addicted child soldiers hunted by the magical panther Xolotza under her shaman master Veylok's control. With the children's location revealed, Fouk and Thronn now had to decide whether to betray them for the promise of power, or find another solution.
Fouk and Thronn discovered an ancient monolith in the jungle, but could not unlock its secrets. They found a Corpse Flower that concealed treasures from their consumed victims. Fouk and Thronn fought fiercely with a Carrion Crawler and emerged victorious. They found rare herbs, nectar, a gem, a map, and exotic herbs around the flower's base. Guided by the ancient map, they soon discovered the entrance to a long-forgotten temple. Inside, they found a vision of decay and grandeur—crumbling stone walls covered in vines and spiderwebs, collapsed pillars strewn across the mossy floor, and a massive stone head in the center of the chamber. Behind it, a metallic sphere rested on an ancient pedestal. Fouk tossed a torch to illuminate the area, revealing iron grates that covered most of the floor. As the torch fell through the grates, they heard it splash into an underground stream below. Suddenly, a giant boa constrictor lunged through the grates, but Fouk and Thronn managed to defeat it. In a secluded alcove, Thronn discovered remnants of a campsite—bedrolls and other belongings that belonged to child soldiers they had been tracking.
After a narrow escape from the Kurnok Tribe, Thronn and Fouk head north through the jungle. Their mission is twofold: to find missing child soldiers and to discover what's poisoning the jungle's water. As they venture into an area that painfully reminds Thronn of his past, they follow clues that lead them to a place he'd rather not revisit. Unknown to them, hidden arcane symbols and sinister rituals suggest the presence of a dark force that threatens not only their mission but also their lives.
In the perilous Kurnok territory of Nolavor, adventurers Thronn and Fouk navigate a web of dark magic, tribal politics, and hidden dangers. Thronn, afflicted by a mysterious poison, seeks an antidote from the enigmatic Kurnok tribe, known for their crocodile-like appearance and dark sorcery. The duo discovers evidence of missing child soldiers from their faction, the Bloodclaw, heightening the stakes. A tense alliance forms with Scout Nok, leading them to Witch Doctor Tila for a painful but effective cure. Fouk's offering of a powerful amulet shifts the tribe's attitude, earning them momentary favor. As they depart, armed with cursed herbs and wary advice, the land's living curse looms ever-present.
The PCs find themselves at the edge of the "Serpent's Mire," a notorious swamp known for its treacherous terrain and venomous inhabitants. The swamp is a labyrinth of murky water, rotting vegetation, and deceptive patches of what appears to be solid ground but is actually quicksand. The air is thick with the smell of decay and buzzing with insects, adding to the oppressive atmosphere.
Embark on "The Jungle's Claw," a treacherous quest through the mystical jungles of Nolavor. Heroes Thronn and Fouk must outwit a rogue shaman to unravel the jungle's arcane secrets. Sharpen your blades and prepare for a journey into the heart of darkness.