The posse and all of Aetherforge Crossing is awoken by shouts, gunfire, and the smell of smoke. Rhesh and his warband are pulling a raid on the caravan town and it's up to the posse to keep as many folks safe as they can.
Mound of Doom Two days ago massive mound appeared overnight south of where the track is being laid. Since it showed up 3 rail workers have gone missing. This morning a foreman found a splash of blood and a severed arm. With the head of house Orien calling for work to continue, it will be up to the posse to resolve the dilemma.
Two days ago massive mound appeared overnight south of where the track is being laid. Since it showed up 3 rail workers have gone missing. This morning a foreman found a splash of blood and a severed arm. With the head of house Orien calling for work to continue, it will be up to the posse to resolve the dilemma.
Hazel d'Orien along with the supply and post delivery is overdue by a few days. This morning her horse limped into town, injured and smeared with blood. The tracks it left didn't follow the road but came from the Northeast out of the brush and mesquite. What could have happened to her and the supplies she was delivering?
What awaits the posse in the ghost town of Prosperity? Buried treasure? Or perhaps a gruesome fate?
Caravan Town rolls into Droaam and lays down stakes. The already rowdy berg grows down right unruly.
We'll dive into the savage worlds system, make characters, and establish the setting for the campaign.