Wyrd in the Veld

A Dungeons & Dragons 5e game In the world of Red Midgard
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This story is told by

The Protagonists

Kosef

Vidar

True Neutral Tree (Half-Stone Giant) (Outlander:Forester)
Ranger: Hunter 12
100 / 100 HP
STR
13
DEX
20
CON
13
INT
11
WIS
13
CHA
9

Princess of the Dundir clan, Member of the Firestarters Torrad of Ardoth clan, of the Dundir clan

Neutral Good Hill Dwarf (Guild Artisan / Guild Merchant Feature: Guild Membership As an established and respected member of a guild, you can rely on certain benefits that membership provides. Your fellow guild members will provide you with lodging and food if necessary, and pay for your funeral if needed. In some cities and towns, a guildhall offers a central place to meet other members of your profession, which can be a good place to meet potential patrons, allies, or hirelings. Guilds often wield tremendous political power. If you are accused of a crime, your guild will support you if a good case can be made for your innocence or the crime is justifiable. You can also gain access to powerful political figures through the guild, if you are a member in good standing. Such connections might require the donation of money or magic items to the guild’s coffers. You must pay dues of 5 gp per month to the guild. If you miss payments, you must make up back dues to remain in the guild’s good graces.)
Barbarian 6
Rogue 6
117 / 117 HP
STR
15
DEX
14
CON
20
INT
12
WIS
9
CHA
8