The Inquisition traveling north in Balifor saved two individuals near Seahall Tower from a brash young black dragon. The two went by the names Kronn of the Thieves guild and Serinda of the Assassins guild. They both wished for aid in saving Port Balifor in their own way. The animosity between the two was intense. Seems Zerg of the assassins guild has taken his third of the guild and now aid the black dragon army, much to the surprise of the former assassins guild member Moordinand. New Info on hand they party made its way to Port Balifor. The city awaits, whos side will they take?, will they even save the city at all? or be thrown in prison. Either way, The Inquisition is here to fight.
After defeating the threat of Cyan Bloodbane the Inquisition must now decide where to go and what to do. King Lorac chooses to pass away and will be buried in hope to bring new life to this lost land. After the burial Derek Crownguard will explain what state the world is in, where the dragon armies are, and any info the knights have access too.
The party makes their way through the endless maze. Portals to separate deadly world are just a single door away. Take care Inquisition, for the nightmare drains all life and will away, no gods can save you here in this dark place. Will you finally free Lorac and yourselves from this unending nightmare of pain? or will you fall in darkness, alone, trapped for all time. Prepare yourself. The green Death awaits.
After braving the long Nightmare forest of Silvanesti, The Inquisition finally arrives at the Once Beautiful capitol city of Silvanost. Amongst the Thousand White Towers lye Lorac, enthralled in his nightmare of the orb. Will the party save king Lorac and be released from this dream once and for all ? Or will they be doomed to wander for eternity.
After freeing the strange being known as Waylorn Wyvernsbane, the party finds themselves at the basement of the White tower of lore. Waylorn, announcing that he was the creator of the Wyrm Slaying swords, giving the party the secret entrance to the Storm Giants Home Plane. Looking up at the stars he noticed the missing constellations of the Warrior and the Five headed Dragon. He bid the Inquisition farewell stating he had some work to do, then disappeared through thin air. The Capitol draws close! and the quest is nearing its end. Will the Inquisition escape this nightmare and free Lorac? or will they succumb to the land of Dreams.
The Inquisition is steadily making ground in the nightmare realm of King Lorac's dream. With every step closer to the capital of Silvanost, lady Starbreeze grows fearful for her fathers safety. The party each seeing their own individual horrors' in the shadowed forest, they find themselves at the base of a massive white tower A tower that rumor has it, has a great evil sealed within.
The party, along with The Silvanesti Princess and her Honor Guard of Solamnic Knights finally arrive at the borders of the Forest. Exhausted from a long and dangerous journey across the expansive Plains of Dust, they set up camp amounts the ruined Dark towers of the Black Stain. In the morning they awaken from what seems a strange memory, no one can recall the events except for a flash of bright green eyes. The dark forest lies before them, a strange wave of fear washes over the party. The mission of saving the Speaker of Stars, King Lorac of the Silvanesti Elves, has begun.
After braving the shadow realm and pocketing their prize deck. The party ripped the tower of tears back into the material plane. Many notes and books explain much about the tower and its dark research. More interesting, is the secret entrance the basement, what will they find?
The Inquisition feeling dazed, leave the strange land of the feywild. Making their way back to Tarsis to accept payment for a successful quest completion, they met are met by a strange sight. One week remains until the invasion by sea by the Blue dragon
The Inquisition marches on Tarsis with a small group of the elite followers, looking for new lands to call home. Ever seeking the ancient dragonlances , to destroy the Dragon armies yet the locations of the armies remain unknown. Putting them on the spot, the party is in dire need of information.