The party found the laboratory of Celniana, a twisted Gnomish Artificer that has been bringing Yurrig drones to life for his own nefarious purposes. Whats more, he has been doing so by sacrificing the souls of the enemies of the Cult of the Fanged Eye. While Celniana makes his escape, the party faces a monstrosity he created: A clockwork Behir.
After spotting a strange whirlpool, DAOMN watched as ships rose out of the water. They were chased down and rammed by one of the vessels!
The party finds another site guarded by the strange automatons, this one at the site of a ruined Au'Marui temple.
DAOMN continues to explore the Sancaster Islands and the secrets they hold, some secrets kept since long ago.
The party falls asleep on the Sancaster islands, prepared to listen to the sounds of the night. However, they are uneasy as the sound that permeates the islands is a mysterious droning noise.
The party lands at the Sancaster Islands to investigate the activities of the Cult of the Fanged Eye there.
The party boards the Leviathan, preparing to meet again with Ardelane Crimsby and sail to the West.
The team gets equipment together in preparation to explore the Depths to the west
After uncovering that the Federally appointed treasurer to Edstow has been replaced by a Doppelganger, part of the party regroups hidden in a basement, while another part reveals odd information in Edstow's noble history.
The group has finally come face to face with Isabel Twoorb, who was found with the ear of Forthwind on her person. Time to get some answers.
A disgusting, malformed Wyvern has been defeated at the end of the mines, but where is the other Gold Roses scout?
The group huddles in the small tent around the body of Martiri as she gasps back to life.