Having been hired by the Harpers to enter into a demiplanar prison and cure one of their own, the Planeswalkers have arrived to find a quaint little town nestled amid a dense forest. Having first headed towards the town square/market, they begin their search for Arrant Quill.
Having defeated Zikran, the Planeswalkers return to Candlekeep to refocus on their research. However, as word of the varied exploits begins to spread across the Sword Coast, its not long before someone comes to the great library seeking their aid.
Having finally caught up with the wizard, Zikran, it seems negotiation isn't an option and our heroes are fighting for their lives, and the freedom of the djinni, Gazre-Azam.
Our heroes ascended the Cloud Peaks and discovered the ancient ruin of a cloud giant fortress nestled in a large hollow. After exploring the majority of the upper floors, and encountering a number of passive ghosts of long dead cloud giants, they stubled upon an armory and found some magical items that might be of use to them ahead. However, just as they went to remove the items from the chest that held them, the as-yet passive ghost in the armory turned hostile and began to attack these looters.
Our heroes have trekked two days up the mountains of the Cloud Peaks in search of the Cloud Giant Keep. Fighting bitter cold, thin atmosphere, flying kobolds, and an abominable yeti, they have survived it all and look to continue on upwards.
Our heroes have made their way to Nashkel following the clues to Zikran's whereabouts that they found in his abandoned laboratory. Now they must begin their trek into the mountains in search of an ancient cloud giant keep that they believe he headed to after leaving his lab.
Having just caught sight of the spire that Gazre-Azam said would be offshore from the location of the cave that housed Zikran's lab, the party had to head inland to avoid a roving pack of wyverns. Having averted that danger, they now head back towards the spire, the cave, Zikran's lab, and Gazre-Azam's freedom.
What mysteries does Candlekeep have in store for our heroes next? Will they be overrun by skitterwidgets? Stay tuned to find out!
Only a minute has passed of the final 10 minute countdown to blastoff. Now our heroes have an idea of WHERE they need to go to stop the launch, but they still need to get there and determine HOW to stop the launch.
In a race against time our party must foil (or aid?) the launch of the rocket ship built within the Barn Door tower of the Inner Ward of Candlekeep.
Our heroes have settled in at the House of Rest and are about to begin their tenure at Candlekeep. What mysteries will they unearth in their studies?
Two additional Seekers arrive at Candlekeep...
Jayce, knowledge-seeker of the planes, arrives at Candlekeep and gains admittance.