Session 11 - Droids! Report

General Summary

Yes! Armand saves us. Max and Moritz, or whatever their names are, break us out of our cells.   We follow them as quickly as we can and as fast as my boots can carry me.   Blood runs through my eyes, my heart beats as if it is the 4th of Juli, Armand's birthday by the way.   We end up at some rusted small collection of wires, aluminum canvas and wood. But seemingly this is a sophisticated piece of machinery which can take us of this planet.   We take off and while we're flying, the AI tells us that it will take us to the mother ship. He will "save" us all....   When we arrive at the mothership, it tells us to link him up with the ship. We refuse and I personally think that this thing is as crazy as as as, the gamemaster.   Finally we give in as we don't want to die. We take off. Saved, but are we? Shamus loaded
 
Well that wasn't a smart move. Getting into an area with a high level of radiation. I found myself not only contaminated with radiation but the guards also found us and took us back to our cells. First we were allowed to take a shower to clear ourselves of this radiation, but then the locked us up and said that if we were found wandering of again, it would be solitary for us.   Shamus and I felt very depressed. We were not even near of finding Armand and we had know idea how to get out of our predicament. Suddenly we heard a noise on the other side of the wall. Like something was trying to get through. The noise was getting louder en louder. Suddenly the wall crumbled and in front of us stood two droids, behind them we heard the voice of Armand. Man was I happy to hear him. We had no time to talk he told us to that he found an escape route. We followed the droids through tunnels not knowing were we where end up. But we trusted Armand. We were not out of danger yet, because we were followed by armed guards. One of the droids started shooting, keeping them at a distance until we arrived at some kind of outpost from a long long time ago.   A third droit called Vera took some well aimed shots and made the tunnels cave in. Armand had managed to get his hand on Carl, an Artificial Intelligence. Carl gave Armand all kind of information. At the outpost Armand found a shuttle that could get us out of this place. He even had HEV suits that we could put on. After plugging Carl into the Shuttle terminal, the shuttle came to live, and just in time the shuttle blasted of into space. Morji was getting smaller every second.   Armand told us a little bit about what had happened to him, but we didn't have much time. We new that they would follow us, so what now. Carl was communicating with Armand and told him that the next stop would be "the Mothership". Armand seemed to trust Carm, but Shamus and I were scaptical. Could we trust this Carl. Where was Carltaking us.   Suddenly we saw a little shimmering light in the distance. As we moved closer saw it was hidden in the Asteroid belt around Xirhaa. When we got closer we indeed saw a rusty spaceship. Carl told us that this was the mothership, a Class III Bhamut ship, PRe-Zenethian, so very old. As we got closer the hangar opened and the shuttle landed inside the ship. It was dark inside. We used our headlights and the lantern so we could see our surroundings. Carl gave us a schematic of the ship and there was ladder and elevator to bring us to the upper level. There was no power so the elevator didn't work. We had to take the ladder. It seemed that the shit was slowly coming to live. More and more lights went on. It was a big ship.   We decided to go to the bridge, hoping to find the power. In the meantime Carl was asking, or better saying commanding us to connect him to the concole of the ship. Because we were stil suspicious of Carl, we put a firewall between him and the console. We couldn't read the language so we didn't understand anything. Shamus found out some of the controls, but nog what was what exactly. Carl urged us to take away the firewall. The ship could fly but needed some repairs.   As we suspected we were followed and a destroyer and it was getting loser by the minute. Carl said that no one of us could fly the ship. Our only hope was to connect him directly to the console. We hesitated, but when the destroyer locked on to the ship with torpedo's we knew we had no other option then to remove the firewall. Immediately CARL took control of the ship and within seconds the ships flew off. Shamus quickly tried to occupy the captains seat, but I kick him of, telling him to get his but into the pilot seat. We moved quickly through the astroids shaking of the destroyer. Out of danger Carl told us the ship would take us to a hidden space station for repairs.   While flying through the astroids we had a change to think about everything that had happend. Happy en releaved we were save and together again. Together but nog complete. Jezebel was still at Suhra, and so was our personal stuff. Our next mission was to get this ship repaired and then ......... Khadyr Sabah
 
The shuttle is almost ready: 90%. Now to safe Khadyr and Shamus. Carl told me they were in the same cell block as me in seperate cells. Now for the plan. I go back to the prison with two of my droids: Flash and Mongo. Vera will stay behind to guard the entrance of the outpost. When i arrived i commanded both droids to break through the walls of both cells. This had a lot of noise and confusion. Guards and prisoners were standing still to hear what is going on. Suddenly the alarms started. Through the noise and confusion i had the chance to sneak into my cell and get the diamond. After a few minutes the cell walls were open. I told Khadyr and Shamus that i found an escape route. They had to follow the droids through the caverns back to the Outpost. I still had one thing to do: retrieve three HEV suits from the machineshop. Luckily all attention was on the escaping droids. After retrieving the suits i followed Khadyr and Shamus through the tunnels. Suddenly armed guards started appearing. I sent the command to Flash to start shooting: not lethal. But to try to hold the guards off. This was enough to keep us in front of the guards.   After a long run we finally arrived at the outpost. Now Vera started to shoot the ceiling of the tunnel. This created a cave-in. And we were temporarily out of harms way. Carl sent a message that the shuttle was 100% loaded. We could leave. After putting on our HEV suits we entered the control room to get CARL. After unplugging the circuitboard from the terminal we walked to the Shuttlebay. Now to remove the three tethers from the shuttle and we were ready to go. I plugged CARL into the Shuttle terminal. Suddenly the ship was starting. Engines were rumbling and not a moment too soon. The guards entered the bay and were shooting the shuttle. Luckily the bullets were ineffective. With a deafening roar the Shuttle took of and within a minute we were in space. Morji was getting smaller every second. Carl told our next stop: the Mothership. We did not know what this meant and started asking questions about him and why he needed me to escape. He told us the entire story: how he was installed in the prison terminal and how he gained consciousness. Then we saw a shiny glimmer in the distance. This had to be the mothership. It was hidden in the Asteroid belt around Xirhaa. When we got closer we could see it was a Class III Bhamut ship. Very old: PRe-Zenethian. On our approach to the mothership the hangar opened and we started our landing. The hangar was dark. We could not go outside just jet. We had to wait for decompression. After receiving a schematic of the ship and a quick check of the hangar. We found a ladder and elevator which could bring us to the upper level of the shop. The elevator was offline so we had to take the ladder. It was a large ship and in good shape. While walking on the upperlevel towards the cockpit the ship was coming alive: lights were appearing, terminals were coming online. According to CARL the ship could fly but needed some repairs. For this reason he asked us to plug him in to the console. At this moment we asked ourselves how he knew so much about the alien ship. We were unable to read the language. Shamus had figured out some of the controls. But this was not enough to safely control the ship. To be sure he would not take us somewhere we did not know we had to create a safety. We could plug Carl into the PAD and then use a firewall to block CARL from executing commands. He could then tell us what to do. After some time we had a working solution and plugged CARL into the console. Immediatly we received a warning. A Legion Destroyer had detected the ship and was almost in firing range. We asked CARL how to fly the ship. He told us we could not at this moment. He would be our only chance of surviving. When the destroyer was locking in on the ship with torpedo's we decided to remove the safety. CARL was in control now. Within seconds the ships began to move with high speed. We tumbled down and had to drag ourselves to our seats. Using the Asteroids as cover CARL was evading the Destroyer. And it worked. We were not in danger anymore. CARL told us he would take us to a hidden space station for repairs.
  Armand Serrano

Campaign
The league of misfits
Protagonists

Shamus loaded

Name:shamus Loaded
Concept:Pilot
Appearance
Face:Cross eyed, dark heavy eye brows. Female cheak bones and a dimple when I smile. I have a mold under my left eye.
Clothing:Young sealskin coat, freshly bashed. Wellies and lederhosen.
Attributes
Strength4
Agility2
Wits3
Empathy4
Trauma
Hit Points6/
Mind Points7/
Skills
Dexterity (Agility)1
Force (Strength)2
Infiltration (Agility)1
Observation (Wits)1
Ranged Combat (Agility)1
Culture (Empathy)1
Data Djinn (Wits)3
Technology (Wits)2
Talents
Targeting scope (CYB)
Gear Bonus
Moisture condenser -
Talisman -
Exquisite clothing -
Exo shell -
Targeting Scope (CYB) -
Accelerator Pistol -
-
Armor Rating Comment
shield - -

 

Khadyr Sabah

Name:Khadyr Sabah
Concept:Trailblazer - Prospector
Appearance
Face:Dark short hair, little bit wild like it hasn't been combed for days. Green eyes. Weather beaten skin.
Clothing:Black leather pants. Tunic with belt.Leather boots. Leather coat with fur lining.
Attributes
Strength3
Agility2
Wits5
Empathy4
Trauma
Hit Points5/5
Mind Points9/9
Skills
Infiltration (Agility)1
Manipulation (Empathy)1
Melee Combat (Strength)1
Observation (Wits)1
Ranged Combat (Agility)1
Command (Empathy)2
Medicurgy (Wits)1
Pilot (Agility)1
Science (Wits)1
Technology (Wits)1
Talents
Survivor (grouptalent)
Rugged
The Dancers talents
Gear Bonus
Enviromental scanner (+2 survival) -
Communicator V -
5 m dose 5x (+1 Medicurgy) -
Exo shell (-2 dexterity -
-
Armor Rating Comment
Rugged +3 Exo Shell +2 - -

 

Armand Serrano

Name:Armand Serrano
Concept:Scientist - Archealogist
Appearance
Face:Plump, Clean shaven, short hair
Clothing:Dockworker pants, Leather jacket, boots, Woolen sweater.
Attributes
Strength4
Agility3
Wits5
Empathy2
Trauma
Hit Points7/7
Mind Points7/7
Skills
Force (Strength)1
Manipulation (Empathy)1
Observation (Wits)1
Survival (Wits)1
Culture (Empathy)1
Science (Wits)2
Technology (Wits)3
Talents
Gearhead
Xinghur: Resistant
Gear Bonus
Proximity Sensor -
Portable Lab -
Database -
Medkit -
Tools (Advanced) -
Armor Rating Comment
Shield - -

 
Player Journals
Saved by ..... Armand by Khadyr
The Way out by Armand
About bloody time! by Shamus
Report Date
02 Apr 2022

Remove these ads. Join the Worldbuilders Guild