A showdown between multiple groups of clandestine agents plays out across the crumbling stronghold of Castle Cole.
Opposing forces descend upon Castle Cole as the agents of several Great Houses seek to locate and secure the missing heir to the Kingdom of Banteave.
The pursuit of Annabeth and Mair takes Ildrafn agents into the domain of Ravenna Durant, better known as the Iron Warden of Castle Cole. Iryval recovers from her injuries and meets a new friend. Jarvin takes a pair of ferrymen out for a night on the town at the behest of his patron Pyx. The long-simmering animosity between Roan and Bexley finally comes to a head.
Paths converge as agents of House Ildrafn seek leads on the location of Mair Dillestone. Both Iryval and Elnor suffer serious injuries.
The search for Mair Dillestone continues in the Heartlands of Banteave
Emelyn must face the consequences of their decisions. Liaseppa continues to learn from her mentor. Ulfvyr seeks more allies for his cause.
The forces of Antyre and Ildrafn converge upon McCloughhaven's Reach as Countess Iseabail makes a stand to defend her hard-won holding.
Emelyn, Liaseppa, Sarischa and Elnor attempt to flee their pursuers from the Church of the Six Saints.
The Eskir Rebellion struggles to maintain their momentum after a stinging defeat against Loyal Clan Echen.
Liaseppa and Emelyn find themselves as honoured guests of House Luneste
Kain, Roan and Jarvin continue their hunt for clues about Mair Dillestone's whereabouts.
A struggle for control over Untamed Clan Eskir plays out in the Antari Highlands.
House Ildrafn's agents and an unexpected tagalong search for clues to the location of the missing Dillestone heir at Lonsley Manor, the home of Annabeth of Risevar.
At the behest of Pendros Ildrafn, a trio of unlikely travelling companions make their way north into Antyrian lands to sway Untamed Clan Eskir into violent rebellion.
The Midsummer Festival continues into its second day. Jarvin races to escape his pursuers. The Tournament offers opportunities for Ruskin and his new squire Ishan. The King seeks the aid of an unlikely confidant.
The second day of the Midsummer Festival gets underway. Elnor and Sarischa contend with scrutiny from the Church of the Six Saints. Iseabail prepares to make her case to the King of Banteave.
House Ildrafn and their retinue arrive at Redehall.
Members of House Ildrafn sail to Redehall, where festivals, feasting, and an audience with the King await.
In 1439, three strangers meet at a salon in Risevar Town on the eve of a violent insurrection,.
The Countess departs for the lands of House Ildrafn, accompanied by her new associates.
Tensions at the Reach come to a simmering point. New allies arrive to summon the Countess at the behest of her liege lord.
A stormy night in late Skyrest. A lonely road wending through the woods on the way to Bridemare. Trudging towards the light of a distant inn, a group of disparate travellers have banded together for safety from brigands along the road.